One player plays the 21 pieces of the French army (including Napoleon). The other player plays the 25 pieces of the English army (including Wellington) and the 12 pieces of the Prussian army (including Blücher). The game depicts the battle of Waterloo, and is played on a somewhat abstract map with squares and lines between them to symbolize movement...
On August 9, 1806, Frederick William of Prussia, in reaction to the recent creation of the Confederation of the Rhine by Napoleon, decreed the order of mobilization. War becomes unavoidable. The Prussian army concentrates on Erfurt without waiting for the troops of its Russian ally. Outrunning his opponents, Napoleon enters Saxony with the Grand Army on...
After the defeats of Auerstaedt and Jena, Prussia collapsed but has not yet surrendered. Their Russian ally arrives by the east to defy Napoléon. The tough Polish campaign is beginning. When the game meets History Napoléon 1807 is a game at the crossroads of History and simulation. It uses the same game system as Napoléon 1806. With Napoléon 1807, in 1 to...
History has written the story of Waterloo many different ways, but, in the end, it is always the same story. This is your opportunity to write something different. Napoléon 1815 is the third instalment in The Conquerors, a series devoted to the great strategists of history. Following on from Napoléon 1806 and Napoléon 1807, Napoléon 1815 brings its own...
At the beginning of the 19th Century, war was a serious matter; monarchies, budding new nations and new forms of government tore at Europe’s economic and political fabric for two decades. Conscription was constant. Larger and larger armies clashed on battlefields across the Old Continent, led by noblemen, princes, aristocrats or heroes emerging from the...
Napoleon in Italy is a simple two-player strategy game of maneuver and combat that simulates a portion of the campaign in November 1796 between the Austrians and the French in northern Italy. Players move their forces and have combat across the map in an effort to occupy key areas at the end of the game. The game, published in Issue #3 (Spring 2008) of...
Napoleon in Italy 2nd ed. is an operational level game of strategy based on the 1796 Italian Campaign between French and Austrian troops. This edition contains revised rules and new components. Division level, turns represent three days, with the first game turn being November 9-11, 1796. Includes: 12 page rules (standard and optional), Roster Sheets...
NAPOLEON RETURNS 1815 is our first game using our action point/battle card system. We've combined several ideas into one fast playing game of Napoleon's 1815 Waterloo Campaign. With fewer than 20 pieces on the board, strategic movement based on action point allocation, a unique twist on a classic battle card system, the game plays in under 90 minutes. The...
A set of miniatures rules to allow players to recreate the great battles of the Age of Napoleon. Infantry, cavalry, and artillery all clash on the tabletop, under the command of historical military personalities with individual ratings. Scale is set to about 120 men per figure. 1" is 100 yards. Figures are grouped to represent brigades and regiments....
Napoleon's Leipzig Campaign is an operational simulation of the great struggle in 1813 for mastery in Europe. The game allows players to assume the role of Napoleon or the Prussian, Austrian, and Russian monarchs who led the coalition determined to eliminate the Napoleonic hegemony. Napoleon's Leipzig Campaign recreates the salient features of military...
On June 18, 1815, one of the most decisive battles in military history was fought in Belgian fields twenty miles southeast of Brussels. Within a short 100 days, Napoleon, former emperor of France, had returned from exile on the island of Elba, again seized power, quickly assembled an army, and marched to defeat the dispersed British and Prussian armies now...