The players have to get from space 1 to space 45. Movement is determined by a die. On some spaces events hinder or benefit the players. If a player gets on a space with a red number, he gains 2 coins but on a black number he has to pay 1 coin into the cash box. On space 40 the player wins half the content of the cash box. The first player to exactly reach...
Objective: be the first capturing an opponent's home base (hort) - moving by turns - each player places his/her troops - 4 dwarfs, 1 imp, 1 goblin - upon the home base/coloured spaces; troops can be moved into any direction, green spaces in the centre are save. Try to reach one of the 2 other home bases with your goblin first: dwarfs & imps can be hit and...
Each player has 3 frogs, he has to get from the starting spaces of their color at the bottom of the game board to the destinations of the same color at the top. Movement is determined with one die. On the roll of a "1", a frog may advance from it's colored starting space to the firs green space of his race track. From there the frogs advance according to...
“You are invited to a challenge of nerves and maneuvers in the ultimate dare! Race against your friends through a terrifying graveyard where roaming Spirits emerge from their resting place to hinder your every step. Make your way in harried haste through the misty maze of standing stones and decaying dead. Play your cards with care, speed your way past the...
In 1991, Sheryl and Steve Shrout took one of Steve's old game ideas and worked it into an actual game product. The game, "Lyle's Baseball Game", draws its identity from Steve Shrout's middle name. It may be played solo or with two players. While the game is essentially a dice rolling contest, there are some amusing rules tossed in: - No kicking dirt onto...
Hawkeye Pierce, Major Margaret Houlihan, B.J. Hunnicutt, and Klinger of the M*A*S*H Team, are hard at work once again bringing wounded safely to the chopper pad so the injured can start their journey home. It's up to you to rescue at least six wounded and get a complete chopper to the chopper pad by moving along the path, in either direction. You do this...
The players have to move 3 pawns from start to finish. Movement is determined by a number die (1-6) and a special die (+/-). If a "+" is rolled, a pawn may enter the track or advance according to the number die. On the roll of a "-" a pawn has to be moved backwards. If a "1" is rolled, the player gets to roll again. When a pawn gets on a space, occupied by...
A co-op educational game for 5-10-year-olds. The game teaches kids about the different cultures in the world. The players win if they manage to get all 12 stamps to their passport. The players lose if the last ticket is turned over before they have collected all the stamps. On each turn, the player rolls the die and moves their pawn towards the continent...
The king has died and with only the twin princes remaining, both have claim to the crown, which means its time for internal war! The Machiavelli is an abstract two player board game where you must place and then move your pieces to either form a lign of 5 of your 6 pieces or flank the enemy prince with two of your pieces in order to depose him and become...