The object of each round is to connect and extend the "track" using as many track cards as possible before the opponent gets off the end of the track and escapes. Hoo-Dee-Nee comes with 20 heavy-duty "track" cards each with a straight line, a 90-degree line or a "T" intersection. Each line has one or more red circles on it. On each turn, the track-laying...
Unique mid-sixties contraption/dexterity game. The box is large (approx 21" x 15" x 4"). Prior to play the contraption is assembled. A spinner at the base of the contraption directs the action of players at they attempt to collect small plastic colored hoops of varying values from the end of a plastic chute, using a unicyclist. The unicyclist moves around...
Hop It! is a game for two players set in a lily pond full of nervous frogs and tadpoles. They’re nervous because the pond is also a nesting ground for the Blue-Headed Frogmuncher. Tadpoles swim from one space to an adjacent space; frogs move by hopping over adjacent pieces. Any tadpole hopped over immediately matures to become a frog by turning it over....
"A lively game of funny animals ready to stalk and capture." Players must attempt to catch small plastic animals that are mounted on spring-loaded platforms which are set in predetermined positions in the colorful 14" square game board. Cards held determine which animals are available to a player on a particular turn. The first player to capture five...
Each player controls two deputies out searching for outlaws. The object of the game is to collect the most reward money by capturing outlaws. When an outlaw is captured, he must be returned to the sheriff's office to collect the reward. If another deputy is able to catch up with deputies bringing an outlaw to the sheriff's office, that deputy may join up...
From Hopperdame website ( http://mlwi.magix.net/bg/hopperdame.htm ) HopperDame (or simply Hoppers) is a new invention. In HopperDame with promotion rule you win by capturing all the opponent's pieces. Pieces move forwards and sideways, orthogonally or diagonally, by shifting to an adjacent square, or by jumping over an adjacent friendly piece (also termed...
In this game, Hoppity Hooper, the cute T.V. Frog, and Professor Waldo Wigglesworth, the clever rascal, try to catch each other as they hop around the board. One Player has seven playing Disks with the “Professor’s” picture, and his Opponent has seven Disks with “Hoppity’s” picture. On the under side of each Disk is a Number—either a 1, 2, or 3—which is...
The players move their meeples on the yellow spaces from "Anfang" to "Ende" around the game board. Movement is determined by the black die. The only function of the three red dies is to roll a 13, wich grants the players some benefits. The red, green or black spaces above the yellow spaces, in combination with the result of the red dies, determine if the...
Each player has a set of 4 aunts that start in his or her corner of the board. The goal is to move the aunts around the board to the "home" section. Movement is determined by a die. All players move around the same board, so they may capture each others aunts. Captured aunts are returned to their player's corner and must start their journey over. The green...
The Lacuna Coil Official Card Game Welcome to the most action-packed party card game ever: Horns Up! Inspired by the amazing atmospheres, the most exciting and overwhelming concerts of all, like the Lacuna Coil live events. The goal is to be the first to move from an entrance to the front of the stage. Players take turns playing Path cards to move toward...