Darin A. Leviloff's Hapsburg Eclipse is a solitaire States of Siege game on World War One in Eastern Europe from 1914-1918. The player controls the leadership of the Austro-Hungarian Empire and, peripherally, the German Central Staff who assumes greater and greater control over their ally. The Austro-Hungarians have unique challenges as they try to survive...
Harbour Bridges is a light network connection game featuring a double sided board of Sydney and Auckland Harbours. Players take on the role of city planners and build bridges to connect cycle routes between harbourside suburbs and then race the other players to get their pawns on to their target suburbs quicker than anyone else. Movement is by collecting...
This is a game in the Harry Potter and the Sorcerer's Stone Chapter Game series, in which games are contained in a portable box designed to look like a book, and the theme of the game corresponds to chapters in the film, Harry Potter and the Sorcerer's Stone. From the back of the blister packaging: Use the book game board to carry your game pieces. Play...
Description from BoardgameNews.com: Players in Hogwarts must navigate the castle's shifting staircases and secret passages – something in the book and movie that's represented in the game by small square path pieces that can change their locations in a central grid. To win, players need to collect the homework from their classes and return to the common...
In Harvest Town: Travel and Encounter, a large number of characters have been added, each with different initial abilities. You can also travel to other players' [Homes] to make new friends and encounter new stories! Many characters will greatly assist your town's development, while others will disrupt it. You'll also gain assistance from [Footprints]...
Each player has to get his 6 pawns from one corner of the game board to the opposite one. Movement is determined by a die. The goal of the game is to catch as many opposing pawns as possible. Pawns can't be caught on the spaces with a red border. The game ends, when one player has got all his remaining pawns to the opposite corner and points are awarded as...
Each player gets 1 car. Movement is determined by a standard die (1-6) and a color die (red, blue, green). The color die indicates the direction of movement at the crossroads (red = left, blue = right, green = any). If movement starts in a city, any direction can be chosen. There are 5 different kinds of play: 1) Hasch' mich auf ter Autobahn: The players...
Description from BoardgameNews.com: Hasenjagd ("Rabbit Hunt" in English) has players take turns moving a rabbit through the grass, trying to avoid foxes along the way. The hare card that a player chooses uses arrows to show where the rabbit moves – and if you can't lay hare cards to move the rabbit to safety, then you're out of the round. Hop the right...
Häst-Hopp is a children's game for ages 5 and up for 2-3 players. The title translates into Horse Jump. You pick your favorite horse and compete in horse jumping. Draw tiles and build your courses side-by-side. Jump the bars with the help of the color-coded die. The fastest horse wins. Game-play is entirely driven by chance in the shape of a stack of tiles...