The Command Protocols book includes new content for existing players, plus the latest rules and updated force lists. And if you’re new to Firefight – start here! Firefight is a medium-scale skirmish wargame set in the same exciting universe of Warpath. It goes deeper into the action, zooming in and allowing you to decide the fate of your soldiers in...
The game begins in the Autumn of 1792, three years after the start of the French Revolution. Louis XVI, King of the French remains alive but is imprisoned. The newly declared French Republic finds itself at war with Austria and Prussia, whose armies are poised on the frontiers to invade. The Coalition player will take the role of the Coalition states led...
Sea Monsters! offers four complete naval simulations that will provide hours of challenging play and comparison. Paul Rohrbaugh with Iron and Fire is a moderate level complexity game covering the battles fought by the Peruvian Ironclad Huáscar during the 1879 War of the Pacific against Chile. It outclassed everything it met but there was only one (think of...
A solitaire game of the 1st Air Cavalry's campaign in the Ia Drang Valley in October 1965. The NVA forces had been building up all year for the first major strike intended to cut South Vietnam in half, and on October 19th the plan went into effect. The player controls the American forces and the game system controls the NVA. Scale: the game map covers 400...
The title of First to Fight refers to the famous slogan and poster distributed in European countries after Poland was the first country to be attacked by Germany in September 1939. This game, released by Fabryka Gier Historycznych (Historical Games Factory)in cooperation with Fundacja Niepodległości (Foundation for Independence), takes place throughout the...
The game is by veteran designer Ted Raicer and contains: 1 hard mounted game board, 96 army counters (about an inch per side; incl. 24 dummies), 46 City Victory markers, 30 Combat chits, 1 Game Turn marker, 1 Game Round marker, 4 Victory Point markers, 8 Game Order Determination markers, 4 Surrender markers, 1 Treaty of Brest-Litovsk marker, 2 Dice, 1...
Fear God & Dread Nought completes the Admirality Trilogy (Harpoon 4, Game: Command at Sea, Fear God & Dread Nought) Utilizing the same framework, those familiar with either of the other games will have no difficulty stepping into the First World War. The selection of a small scenario allows the novice to play within an hour of opening the box, with several...