Players race, using the shortest routes possible, through more than 100 cities of The Netherlands and adjacent areas in Germany and France. The first player to return to his starting point wins the game. Contents (1985 edition): 1 board, 1 six-sided die, 6 flags, 6 pawns, 74 place cards, 55 numbered cards for places with attractions, 18 luck cards, 3...
From the back cover: "Eesti Laulude Mäng" (The game of Estonian songs) is a board game for ages 12+, although we are sure, that even a younger players can handle the game and find answers the adults cannot. So, one might say, that the game is meant for all ages just like the differential Estonian music. The can be played alone and as a team. In this game...
Egara Guti is a traditional 2-player strategy board game from India - one of a series of small jump-and-capture games played on a geometric matrix of lines and points. It's similar to the game Lau Kata Kati, Felli, and Dash Guti but with a uniquely configured game board. The game is played with equal sets of 11 pieces per player set up such that there is...
Ego is a very simple to learn yet challenging to play abstract strategy game in which the goal is to jump the opposing player's large pawn (the "EGO") with one of your own small pawns (an "EGOT"). From the game's instruction sheet: "The objective of the game is for one player to jump the EGO of the other player. The EGO is representative of the players’...
Eight Year Resistance War is a solitaire strategy game covering the Second Sino-Japanese War (July 7, 1937 – September 2, 1945), which was a military conflict fought primarily between the Republic of China and the Empire of Japan from 1937 to 1941. After the Japanese attack on Pearl Harbor in 1941, the war merged into the greater conflict of World War II...
The players start with 6 meeples at the bottom of the game board. Movement is determined by a die. Any meeple that has reached space 25 can advance to a winning space by the apt roll of the die. For instance, on the roll of a 2 it can occupy a "100-space" or on the roll of a 6 the "1000-space". Each winning space con only be occupied by one meeple. The...
The players represent a pedestrian (yellow), a coachman (green), a bicyclist (blue) and a motorist (red) with a separate track on the gameboard. Movement is determined by a die. On sone spaces traffic situations hinder or benefit the players. The first player to reach his destination wins the game. This game was published between 1927 and 1934 as indicated...