Combines memorization, bluffing, economics and combat. Crimson Sands is set in an ancient fantasy world where giant lizards and large flightless birds are used to transport guards and goods between four cities separated by a hostile desert. The birds are fast, but cannot carry much. The lizards are slow, but can carry a great deal. The players must balance...
This is a doujin (fan-made) game that was produced for sale only at Japanese game shows. It was not made for the general public and to get one you had to order in advance. The game would then be made, and you would pick it up at the show. This game deals with the Legend of the Galactic Heroes, an anime series from the late 80's to mid 90's. —user summary A...
Two microgames set in the near-future of a collapsed North Korea. Loose Nukes is a two player game that pits S. Korea and the US against China as both sides race to gain control of as many N. Korean nuclear sites as they can. KTO Crisis has both sides pushing to gain as much N. Korean territory as possible without triggering nuclear armageddon. Both games...
Critter-Tek is a tongue-in-cheek stuffed animal parody of Battletech that was fully approved and licensed by FASA. Instead of gigantic high tech robot mechs players construct mechanical TEKs that are powered by animals on treadmills with hamster powered gyros and paper mache armor. Weapons include spit-wad blowguns, slingshots and left over fireworks. In...
Crossin' Colors is played in a 7X7 grid. Each player has to get his pawn across the board "waling" over the stones of the corresponding color. Initially all stones are placed randomly in the board, 9 stones for each of the 5 colors in the game. The player's move is to insert a stone in a row or column, shifting all the stones in that row or column and...
Crossings is an abstract strategy game for two players published in Sid Sackson's A Gamut of Games and Stephen Addison's 100 Other Games to Play on a Chessboard It can be played with a standard set of Checkers. The object of the game is to reach the opposite side of the board, while preventing the opponent from doing the same, by moving checkers in...
Maze game published by the game store chain "Vedes" with a special mechanic. Every player has 4 pawns in his corner and tries to get to the opposite corner with all his pawns. The board is just a square grid and you can move all your pawns as far as you like without crossing a black line. After this movement you can change the board. The black lines are...
Crossroads is a children's game. The aim is to be the first to move your token from your start space to the home space. Dotted around the board are hazards which cause you to return to your start space. The hazards include crashes, visiting the police station or visiting the hospital. Movement is carried out by means of drawing cards and moving according...
Crown Red is played on an eleven by eleven board. Each space is either a white or black circle. The goal is to be the first player to move their crowned king onto the red home space opposite from where it started. Each player starts with one uncrowned king and two pawns. On each turn a player moves one piece 5 spaces in order that the gravity selector...
Cruel Necessity, from designer John Welch, is a solitaire game simulating the military, political, and religious struggles of the English Civil Wars (1640-53). You attempt to stop the advance of four armies bent on destroying Parliament and Puritanism, whom you represent; simply holding on to London is not enough! There are civil wars going on not just in...
Cruise of the Graf Spee is an Operational-Tactical level Solitaire wargame that puts you in command of the KMS Graf Spee, the German battlecruiser that made a historic epic voyage through the South Atlantic during the opening days of World War II. The player must accomplish a specific “objective” to win the game that will be generated at random at the...