Common Ground is a board game in which players or teams compete to come up with words from different categories that contain matching sequences of letters. The longer the sequence, the more you score. Here's a quick example: Category 1 = "Transportation" - Item 1 = "CAR" Category 2 = "Vegetables" - Now try to think of a vegetable that contains "CAR"? If...
This a post-apocalyptic stock trading game.The World ended, and now it is re-building. Race to be the first millionaire int he new world. Players will be encouraging their commodities to be the new currency for the world to trade with. Each player will control a commodity they can use to barter, trade and work to increase or decrease the value of. The...
From the game instructions sheet: "This is a simple game designed to help the players understand and appreciate the cultures and customs of the different communities in Singapore. Through the game, the players can also learn to appreciate the importance of racial harmony in our multi-racial society." The game is played on a large paper board with a picture...
20TH and 21ST Century Skirmish Wargame Rules These miniatures rules have the unique feature of, your side keeps going until you either fail at something, or the other side successfully interrupts your actions. From the designer notes: "The rules are designed to be used for World War Two, Korea, Vietnam and The Soviet-Afghan War. That does not mean that...
This game is based upon C. J. Cherryh's Hugo winning Downbelow Station novel. It uses area like movement between jump points for starships to move around a map of explored space. Conflict can either be resolved strategically or in an optional tactical hex and counter method. The game's victory is determined on how many supplies can be delivered or enemy...
In essence, Competition is a four-handed game of Checkers. However, there are several unusual twists to the game that keep it from fitting neatly into one category. First, each player starts with a limited supply of play money. There are costs associated with various moves, so it is possible to lose by running out of money. Second, each player only starts...
This game is a gem used in the Boy Scouts to teach orienteering - this skill of using a compass to navigate. You set up 10 stakes spaced at 10 foot intervals, there are several cards that you give to each team and it has a direction and distance of 3 legs. Each team starts at one stake and navigates to the final stake. You get points for how close you are....
Complete the Atlas, a.k.a. ブランクワールド (Blank World) is a Japanese game of world exploration. Set in Portugal in the late 15th century, King Afonso V enters into a trade agreement with Lisbon's great merchant Ferdinand Gomez. Instead of granting subsidies to explore, the agreement entitles Gomez to exclusive trade in the specialty products obtained from the...
This is a "simulation" of fan experiences at an average science fiction convention. The rules and event cards are full of "old school" fannish in-jokes. After registering at the hotel and convention, you wander through four boards with the various function rooms of a convention hotel. Players gather Pleasure, Glory, Survival, and Embarrassment points by...
This game war released approx. in the mid 1960s by Verlag Hoppenstedt from Darmstadt/Germany as a merchandising game for the Dresder Bank AG. The name Concentra is the name of a big German investment fund and the game leads players to learn about investing and divesting with stocks. Up to 8 players move around the board three times. The player with the...