Clash of the Empires: August 1914, first published in The Wargamer Magazine (#58), is a board-wargame simulation of the beginning of the Great War. Basically a two-player game where one person controls the French and the other, the Germans (a third player can be brought in to control British forces). The game is open-ended... it continues until one side of...
The Seven Years War In Europe, 1756-1763 Clash of Monarchs lets two to four players recreate the titantic struggle that raged across Europe and the world, pitting Frederick the Great’s Prussia and its Hanoverian allies against Maria Theresa’s Coalition of Austrian, French, Russian, Saxon, Swedish, and Holy Roman Empire forces. Each player directs the...
This is a game simulating the famous cycling race "Paris-Roubaix". Each player controls a team of 6 cyclists. Each cyclist has got 6 characteristics (stamina, power,....). At the start of the race, you set their characteristics to a specific profile (total team value 110, no cyclists may have the maximum value of 5 in all characteristics). This way you...
World War II Micronaval Miniature Gaming. Uses 1:1200 or 1:2400 scale ship miniatures. Game Designer: Spencer Martin Ship Data Charts: John Hugener Game uses charts for ship classes and detailed damage locations. Players write orders for movement on paper records as well as for firing guns on targets and estimate ranges (guestimation). After all players...
Cleave can be played on a checker board. Each player starts with 16 soldiers 8 on each of the back ranks and 8 on the third ranks. All soldiers move like chess rooks. There are two ways to capture the opponents soldiers, by custodian and by intervention. Custodian capturing is accomplished by ending one of your soldiers movement next to an opponent's while...
A Monopoly clone from Late For The Sky; this version is based in Cleveland, Ohio. It has spaces such as Dawg Pound, North Coast Harbor, Sea World of Ohio, Malley's Chocolates, Terminal Tower, Jacobs Field, and The Big Egg. The tokens include a pretzel, heart, baseball mitt, sailboat, dog bone, and a guitar. Cards include local events and staples of life in...
The novelty in Clients v/s Architects lies in the asymmetry between the players. Each player plays on a different board, and each board is different with critical common elements. Everyone plays by the same rules across their different boards, but the rules affect each player differently. In addition to moving across their boards to gain points, players...