Played on the London Underground map, the aim of this game is to be the first player to reach Mornington Crescent. Players take turns to move their pawns around the board, optionally adding (initially meaningless) tokens to stations they visit. At any time, a player may spend one of their two veto chips to veto another player's move, announcing a new...
The goal of Adventure is to help to grow a changemaker that is in yourself and to develop world changing teams. Throughout the game you develop your performing courage, listening skill and lot more. To be the first one to reach the top of the mountain you have to do a variety of tasks. For example you can share about your childhood, make a speech, compete...
From The Rules: All young people have been able to follow the popular series for Adam & Eve. But in this issue offers CP also a fun game for 2-6 players that played out in the schoolyard of Eva & Adam's school. It is easy to play, so here's how: Games Preparation Before you start playing the game you need to get a die and a playing pieces to go with. As...
Chaos - "The fast-paced strategy game that's virtually unpredictable" You never know what's going to happen in this easy to learn game of strategy. Take turns stacking discs on the 10"-square wooden board; any stack with four discs is redistributed in all four directions around it—often resulting in chaos! Pieces that are redistributed off the board are...
Exclusive alien miniature not contained in retail copies of Chaosmos. Comes with miniature, alien sheet and power tokens for the campaign mode. He doesn't have a native planet and his alien power lets him copy other alien's powers! After the aliens have been dealt to the players, Mor'ls collects the unused alien and puts them in front of him face up. At...
A black hole has appeared in Sector 15! The sector's High Consul has issued a desperate distress call, reaching out to your respective fleets. He's asking for your help to save his fellow citizens, but old grudges between you and the sector are seriously eroding your motivation. However, he adds that you'll be able to get back whatever you want as a reward...
A game that combines Chess and cards. This is how it is described at the game's website: Chards TM uses a deck of 52 cards (Chards) with the normal suits: Hearts, Spades, Diamonds, and Clubs. Each player selects a favorite suit, places their King on the board and begins to play. Chards are added to the board during play anywhere on the board so the playing...
Charged Canada is an electric vehicle mission-based board game. Charged Canada brings you back to a not too distant past where there are no charging stations across the entire nation. It's up to you and your friends to decide where to put the charging stations as you see fit with your missions. Missions include traveling from a specific city to city...
Setup: Charisma can be played on various sized boards. A 6x6x6 or 7x7x7 hex hex board is recommended. Each player has a plentiful amount of their own colored pieces. Goal: The player with the largest group wins. If tied then another equal or second largest group wins etc... Turn: Place one of your pieces on the board or strike with one already placed. If...
Description from the publisher: At the age of twenty-nine, Charles I became sole ruler of the Frankish Empire. What he did with that power over the course of the next forty-plus years is the stuff of legend. His unparalleled achievements in warfare, diplomacy, administration, and culture led to the sobriquet Carolus Magnus: Charles the Great: Charlemagne...