DNGN is a solitaire print and play euro-inspired dungeon crawler with a minimalist style and a branching campaign. The player assigns cubes to Action Slots on Skill and Equipment cards each turn, determining the Actions they want to take. Each card has three Action Slots, but they must be filled from left to right on each card. Some Action Slots are...
This is a Solo Game of the Month edition featuring both Harsh Shadows and Welcome to Reckoning that were first published by Wonderspell. Harsh Shadows is a solitaire game of espionage. To set up, place nine location cards in a 3x3 grid, then place discovery cards under each location. Place three file cards near the locations, then place case cards under...
Freedom! Station 4X gained independence from the Ormar Thalassocracy. You must use politics, technology, and dragon mechs to rebuild and lead the new post-colonial nation. Cards are multi-use: Actions, locations, resources, reinforcements, goals. Actions: You start with 2 cards in your action tableau (1 leader card and 1 tech). The power of an action is...
The first expansion for Dragons Down. Now you can adventure in the sinister swamps and perilous plains... or add them to your existing base game to create an epic experience. Allows for up to 6 players Two new terrain packs (Sinister Swamps and Perilous Plains) 12 new map tiles 30+ new monsters 8+ new natives 25+ new treasures 12 new missions 10 new items...
Dungeon Twist is a turn-based tactical dungeon crawler with simple rules, textless game pieces, and a great strategic depth. A gang of questionable rogues strays across the Shifting Dungeon, a procedural maze full of loot, dead ends, and pesky hazards. Trick your opponents, grab the Treasure… and get out alive! -Build together: The core mechanic consists...
Dungeon Up is a card game in print & play format. Your quest for treasures and fame has led you to be captured in the depths of the dungeon. Now you will have to escape from the dungeon by climbing to the surface, collecting weapons, gems, treasures and potions to defeat the monsters on your way. Our goal when we have escaped after ascending 12 rooms is to...
In the storied land of Terrestria, crawl the dreaded Dragon's Keep Dungeon with fabled Heroes, face terrifying monsters and risk the wrath of the ancient Grand Dragon Vyrminus Mithorax, risking life and limb for Gold And Glory. Gold And Glory For DQ: Dragon’s Keep Dungeon is an unofficial expansion that offers a system of alternate rules built on top of...
Each player designs his own island using blocks of earth. They build infrastructure like megaplexes and factories as well as defense and attack buildings including missile launchers and gun turrets. Everything is build hidden using covered markers. In each game turn they collect resources, build and repair and try to attack the other players island with...
Echo from the Dark is the fourth game in the Irregular Conflicts Series, depicting an interstellar struggle between divergent factions after humanity discovers a material that allows for faster-than-light travel and communication. Players will use this material to deploy unique technologies that shape their faction identity across the course of the game...
Break the (d)ice from the floe! Try to score it before it melts away! Will you keep a cool head or will your points run between your fingers? In this quick dice game mass isn't everything. Because even if you gain the most ice in the first phase (breaking), you might lose it all in the second phase of the game (scoring). At the beginning a 4x4 (d)ice floe...
Eisbrecher - Promo adds four new markers to the base game to increase the variability of the market. To set up the game, mix the four new markers into the standard supply of markers from the base game. Proceed with the setup as described in the Eisbrecher rulebook. Marker Effects: 2x X Markers: Nothing happens when these are revealed. 2x 5/6 + x2 Markers:...
A fantasy brawl battle royale where you fight for the magic of Galecia. Play as 12 distinct characters attuned to one of the four classical elements of Air, Fire, Water, and Earth. Before the fight, use the tileset to create your battlefield. By playing to your strengths, you can out-maneuver and defeat the other players in order to be the last mage...