Expansion for Haunt the house. Add new rooms / hunters / scare cards / ghost The new rooms : Armoury : Take one of your played Phantoms back into your hand Master Bedroom : Pick a player; that player may not BOO on their next turn Stables : Remove one of your own Ghost hunters from the game. Draw one randomly from the deck to replace it GreenHouse : Reveal...
A new press your luck location for you to visit during the game! Components: 4 Gravestone tiles (identical on the front. On the back, 2 are blank, 1 shows a skull, 1 shows a Phantom) 1 Gate card Setup: Shuffle the 4 Gravestones face down and place them in a row, with the Gate nearby. Gameplay: On your turn (max once per turn), you may use 1 Action to play...
Looming high above a forgotten village stands the remains of a forgotten cathedral. On cloudy nights such as this, only the flickers of a few candles light the empty aisles, bringing warmth to the five sole inhabitants: Parm, Brie, Gouda, Jaq, and Colby. With only embers of light to shield them from darkness, the purring wind wraps and winds its way...
The It’s a Trap! cards were designed to make Traps a little easier to come by when playing Haunted Mouse. Directions: Shuffle all 19 cards into the Haunted Mouse deck. Black cards with all 4 spooky creatures are any suit of the value of the number on the card. Cards with a * are any value of that suit. Black cards with a * are any value and any suit. You...
Creepstone Manor is empty again, the last ‘guest’ running screaming into the night as Tinker, Creak, Giggle and Boo celebrate their victory. But Spookie won’t let them rest on their laurels! The house is secure, so it’s time to turn your attention further afield and sort the gardens of Creepstone Manor. Unfortunately, being a ghost has certain...
From Haba.de Chief "Little Feather" The little Indian has to prove to be good at reading tracks in order to become Chief. Who with a good memory and a bit of luck will reach the searched for location first? A collecting and memory game for 2-4 players. Age 5-99. Stored in a tin teepee. Tin stands 4.8" tall. Comes with a wooden Indian and a pack of cards....
Hauska Kiusa ("Funny Tease" in english) is an childrens card game from early 1980s. The idea is to divide the cards evenly between two, three or four players leaving the "Kiusa"-card at the center of the table. The players, in turns, play the cards by rules. The first player without any cards in hand wins. Who has "Kiusa"-card in hand loses (he/she gets...
In Havana you acquire victory points by constructing buildings, available as tiles displayed on the table. To take a building you must pay its requirements - some combination of money, workers and building materials. More difficult combinations yield more victory points. Furthermore, not all of the available buildings on the table are ripe for the taking...
Havana társasjáték 6500 Ft-tól! - 1 felhasználó árulja ezt a játékot!
Have a Cow! is a fast, easy-to-learn game in which players are in a race to be the first dairy farmer with four cows in their herd. It's competitive and requires strategic card play to get the most out of each hand of cards. The turns include discarding and drawing, playing the cards in your hand and trying to manipulate the strange visitors that will come...