"Get the Cheese!" is probably the cheesiest card game you ever put your hands on! It is a non-collectible, non-customizable easy-to-pick up yet quite strategic and fun card game for 2 - 4 players. Choose one out of four unique, whacky Characters, each of them coming with a 30 card deck filled with helpful, equally whacky and way cheesy “Pals”, strange...
Plan C, an expansion for Get the Macguffin, has six new cards with amazing powers that really shake up gameplay. You can use your Third Eye to peer beyond the veil or bring something back from the past with the assistance of the Time Traveler. Of course, when the chips are down, you can always cross your fingers and fall back on Plan C! —description from...
Players take on the role of adventurers and race to gather mysterious creatures in this otherworldly safari. The cards: • Adventure cards provide step-by-step instructions to setup and play through each round. • Shinies are the gemmed bugs that players try to capture during adventures. • Catchies represent the items and methods used to capture shinies. •...
Roll the white die and your colored die. Do they match? Yes? All right, max points! No? Ok, let's use the cards! When the color dice numbers don't match the white, use numbered cards to increase or decrease the color dice number. Or use your special card to reroll the color dice, change the white dice number or to change the opponents game. After 5 rounds...
Players collect various types of resources—money, time, special gear, tour guides, etc.—that allow them to travel to cities in Asia and purchase travel experiences, which have point values. Each player starts with a randomly dealt hand of five (5) unique Experience cards, each detailing a particular travel experience in a particular city. Players are able...
Operation World Party Gaming introduces GETSOME, GETSOME: Bad Decisions, and GETSOME: Ladies night, which are a series of naughty games for normal people. GETSOME is a 2-4 'player' non-collectible card game, expandable up to 5-6 players with purchase of the expansion, Bad Decisions, and the deck can be enlarged through purchase of the first booster, Ladies...
Money, adventure, & success in thirty minutes or less! GettaLife is a fun card game illustrating the universal aspects of every day life. Players will draw and play cards to their individual Life Grid while simultaneously blocking their opponents from building theirs. As players build their Life Grid, they accumulate points, and after the deck runs out...
The players are gods at the dawn of time, creating earth's landscape and inhabiting it with people. They can command the creation and destruction of continents and the rise and fall of civilizations. As gods, players seek to gain followers among the civilizations. They offer those followers luxuries, and oversee the building of pyramids and temples on...
So you want to join the Infernal Club? Do you have what it takes? The club members are an unusual bunch to say the least. Drawn from diverse backgrounds, some are explorers, others are scholars, but all the ladies and gentlemen are drawn together by one thing – the occult! Their curiosity and thirst for knowledge of the arcane arts draws them towards it...
In Ghost Hunter: Vampires players become Infernal Club investigators. In their latest adventure they have uncovered the worldwide phenomenon of vampirism. Now they risk their necks (literally) to become the best vampire hunters and end the curse. Ghost Hunter: Vampires is a card game for 2-6 players that should last for 10 – 20 minutes. Players take turns...