For Sale Autorama is a quick, fun game about buying and selling vehicles: cars, motorcycles, RVs, semi-trucks, etc. During the game's three distinct phases, players first bid to hire advisors, with those advisors then assisting them in the other two phases of the game, when the players purchase several vehicles, then attempt to sell them for the greatest...
There are 4 game rules included in each deck. This game was developed for two purposes. It was developed with young children and their parents in mind. All age groups can play the same game and experience challenges appropriate to their age. Secondly, we chose birds because they are important to our ecosystem and have significant habitat overlap with...
Civil war has broken out between two royal brothers over the succession of the kingdom, and the people of a once-peaceful nation must choose sides and rush to war. In For the Crown, you must gather key resources, train an army from scratch, and capture the rival King and Heirs to prove your claim to the throne! In this game that combines the highly popular...
This expansion is included in the second edition of the base game. The war for the crown has not yet ceased ... not even when the sun goes down. While the war rages on during the day, both princes and their armies hope to catch the other unawares under the blanket of darkness, when all is thought to be quiet on the field. However, both sides have come well...
A quick and snappy dueling game for 2 players focusing on wit, timing, and misdirection all wrapped in a fantasy rpg theme. Players will have a a hand of 6 cards. Each turn, both player's will secretly choose a card from their hands to play and reveal/resolve them simultaneously. These cards have a variety of effects, but generally will either be dealing...
Civil war has broken out between two royal brothers over the succession of the kingdom, and the people of a once-peaceful nation must choose sides and rush to war. Even when the sun goes down, the war for the crown does not cease. While the battle rages on during the day, both princes and their armies still hope to catch the other unawares under the...
Tensions mount in the war for the crown, and both sides are turning to new tactics and strange allies. Battlefields are haunted by ghosts, buffeted by invisible forces and wracked by lightning. Armies march under the auspice of statues, and secure formations are breached by attacks from odd directions. Which side will best master these new devices and...
It's spreading. What started as a petty feud has grown to engulf the nation, and even the most stoic spectators are now picking sides. And as the scope of the conflict changes, so must the strategy; each contender must learn to command larger armies and coordinate with new allies. This is truly a time where strong leadership could turn the tide of...
The second expansion to For the Crown, The World is Round introduces several new units with the ability to move in a cylindrical fashion – moving off the edge of the board and re-appearing on the other side. Rush your opponent with the vicious Raider, and command your troops with the Khan. Take charge of the battlefield and utilize maneuvers that will make...
The third expansion to For the Crown, Between Heaven and Earth, introduces 12 new kinds of variable cards and 10 new types of units that can be trained using the new cards, in addition to an alternate starting card, the Merchant. You can mix and match cards from the original game with any 2nd Edition expansion. Note: This expansion kit cannot be used with...