User summary: Crabs?! Escape the Island is a competitive card game where each player is stranded on a "deserted" island. The object of the game is to escape the island by building a raft out of Trees and Vines you can find in the Materials Deck, and collecting the required Rations. An alternate win condition is available if you think you can "hack" it....
Crabs in a Bucket is a fast-paced shedding type card game for 2-6 players that blends luck, strategy, and a cast of colorful crab characters. The goal of the game is to be the first player to play or discard their entire hand. Players start with seven cards in hand from a deck comprised of 52 suited cards (resembling a standard deck) and 22 "Joker Crabs"...
Have you ever needed to crack a code, say to a new phone you bought second hand? If so (or even if you’ve just seen all that goes into it from movies like Mission Impossible and The Da Vinci Code), then you know how incredibly important—and difficult—it can be. Welcome to Cracked, the fast and furious strategic card game for 2-8 players. In Cracked...
One giant cracker. Six brilliant games. Six family games in a giant twist-end cracker. Gorgeous, high quality components and completely plastic-free. Reusable, re-playable and highly innovative. A perfect addition to your Christmas table. In IMPulsive, you vote tactically to win cubes from your opponents while keeping your own safe. In IMPressive, you’re...
It’s spooky season, and it’s time for potions! In Craft & Peddle, a card game for two, players are alchemists crafting and peddling Potions (and maybe even trying some of the potions themselves). Players use Action Cards to acquire and sell Potion Cards or use special abilities. At the end of the game, bonuses are awarded and the player who was the most...
Craft the Crown is an economic strategy game where players must craft their way to a fortune. Players can draw any one of 56 unique crafting recipes, which they can only play if they own the required ingredients. Each turn, players can take as many actions as they'd like: Craft new Elements, Tools (one-time use disrupters) or Sites (passive upgrades) from...
Hidden between emerald hills and whispering forests, the kingdom of Kharvorn is home to the world’s finest gnome craftsmen. Across bustling Craftorias, blacksmiths, inventors, alchemists, and carpenters craft valuable goods, ingenious tools, and marvelous creations sought throughout the realm. Now, after the retirement of a legendary Archmaster, the Great...
A Craftsmen egy középkori falvacskában játszódik, ami olyan kicsi volt, hogy egyetlen térképre sem került fel. A falu bírája ezen változtatni akart, és elhatározta, hogy felvirágoztatja a települést. Hírnököket küldött, hogy szakembereket keressenek, akik felvirágoztathatják a kis falut. Ezek a szakemberek vagytok ti. A városba érve próba elé álltok:...
Why do people climb rockfaces - because they are there and because they can. Well you can if the conditions are right! In Crag they are always right. Crag is a solo dice and card game that tries to simulate some of experience of rock climbing. A route is generated from deck of cards and then the player attempts to move up it. The longer the route, the...
Craits (sometimes spelled Crates or Creights) is a card game played by anywhere between two and five players. It was invented in the 1970s in Cambridge, Massachusetts, and is derived from Crazy Eights; in fact, the name Craits is derived from Crazy Eights itself. Craits is similar to the marketed game Uno, which has its own specialized deck, and many cards...
A timed version of Cranium, designed for two or more players to play cooperatively. Each player is dealt 4 cards depicting commonly known people, places, or objects. Another 8 cards are added to a common Play Pile. Players then take turns rolling a die to determine what type of clues can be given, starting the timer, selecting a card from their hand, and...
Each card is representing a color. yellow: spell a word, red: count to eleven, blue: puzzle and green: collection of instruments. In the corners of each card all the colors are present. There are two kinds of action cards. Cards that let a player draw cards and card that avoid drawing cards. Each player receives seven cards. The other cards are placed face...