It’s spooky season, and it’s time for potions! In Craft & Peddle, a card game for two, players are alchemists crafting and peddling Potions (and maybe even trying some of the potions themselves). Players use Action Cards to acquire and sell Potion Cards or use special abilities. At the end of the game, bonuses are awarded and the player who was the most...
Craft the Crown is an economic strategy game where players must craft their way to a fortune. Players can draw any one of 56 unique crafting recipes, which they can only play if they own the required ingredients. Each turn, players can take as many actions as they'd like: Craft new Elements, Tools (one-time use disrupters) or Sites (passive upgrades) from...
A Craftsmen egy középkori falvacskában játszódik, ami olyan kicsi volt, hogy egyetlen térképre sem került fel. A falu bírája ezen változtatni akart, és elhatározta, hogy felvirágoztatja a települést. Hírnököket küldött, hogy szakembereket keressenek, akik felvirágoztathatják a kis falut. Ezek a szakemberek vagytok ti. A városba érve próba elé álltok:...
Why do people climb rockfaces - because they are there and because they can. Well you can if the conditions are right! In Crag they are always right. Crag is a solo dice and card game that tries to simulate some of experience of rock climbing. A route is generated from deck of cards and then the player attempts to move up it. The longer the route, the...
Craits (sometimes spelled Crates or Creights) is a card game played by anywhere between two and five players. It was invented in the 1970s in Cambridge, Massachusetts, and is derived from Crazy Eights; in fact, the name Craits is derived from Crazy Eights itself. Craits is similar to the marketed game Uno, which has its own specialized deck, and many cards...
A timed version of Cranium, designed for two or more players to play cooperatively. Each player is dealt 4 cards depicting commonly known people, places, or objects. Another 8 cards are added to a common Play Pile. Players then take turns rolling a die to determine what type of clues can be given, starting the timer, selecting a card from their hand, and...
Each card is representing a color. yellow: spell a word, red: count to eleven, blue: puzzle and green: collection of instruments. In the corners of each card all the colors are present. There are two kinds of action cards. Cards that let a player draw cards and card that avoid drawing cards. Each player receives seven cards. The other cards are placed face...
Cranky Chinchillas is a cute and mischievous game of secret alliances, betrayal, and destruction. Players start the game secretly divided into teams with different objectives. Bluff, plot, team up, and backstab other players to survive while you figure out which side everybody is on. Then unleash destruction and sweet revenge on your enemies with the help...
Cranky Chinchillas is a cute and mischievous game of secret alliances, betrayal, and destruction. Players start the game secretly divided into teams with different objectives. Bluff, plot, team up, and backstab other players to survive while you figure out which side everybody is on. Then unleash destruction and sweet revenge on your enemies with the help...
Play to tricks following at least one suit while choosing the next to play a vehicle card if they can. The last to play to each trick crashes! A crash earns a player points unless it is covered by insurance using a larger card from hand. Points are bad! Crash three times and the round ends with a point bonus. Catastrophe! Be left with the most unplayed...
Crash Factor is a truly strategic pure balancing game played with calibrated weights. Players take turns in a race to be rid of their "fleet" of varied weights by playing them onto a balancing gameboard into risk-reward zones. Causing a crash or being unable to make a play during the game adds a dangerous penalty piece to the fleet. A concentric "Crash...