This is a light weight card game for up to six players, ages 5 and up. The goal is to keep the chain of links (cards) going. The deck is made of a count up/count down card, four different colored links numbering 1-12 in each color, and flip cards. The first person to play all their cards wins the game. There are five short rules for the game. 1) Never play...
Chain of Restraints is a game for The Mystique Deck, in which 2–4 players compete to create 4-in-a-row of a single aspect type (e.g. four reds, or four crowns, or four 4s) on a floating 4×4 grid. The card you play constrains the next player's play, which is not allowed to match your card's number, color, or suit. The game ends if someone completes a...
Not to be Confused With: Chainmail The game uses cards, one deck for each player (whose cards are somewhat different from those of the other player) to drive the game. Each player gets a certain number of cards each turn - but never his full deck. The cards are used to determine movement, combat, and actions such as Axemen, Knights Charge, Chivalry Charge...
Chains to Champions is a gladiator themed board game that consists of three phases. In phase one you purchase a gladiator at an auction, in phase two you equip your gladiator with weapons, helmets, armor, and training, and then in phase three all players fight to the death in the Arena. The last man standing wins! From the back of the box: "Hurry, hurry!...
Chakkan is a card game based on the fantastic world of Chakkan. It is a 2 player game where memory, strategy and a bit of luck will make you the champion of your universe. The game is to get skills by turning and discovering letters, you can identify them with their color and number, but do not trust your memory can be treacherous just like your rival....
The more words you know the greater your chances. Use your letter cards to create new words or add to existing words in play. Spell as many words as you can and earn the most points before the chalkboard gets wiped clean. Using the letter cards in their hands, players take turns creating new words or adding to words already in the play area. Points are...
The Challenge is a card game of deadly combat and formidable magics. (It is clearly a knockoff of Mayfair's Encounters, though it never mentions that fact.) Action is fast paced and tension-filled as characters exchange blows, fire spells, and even attempt to backstab. It is the fantasy battle at its best. More than simply hack and slash, strategy IS the...
The Superfriends have gathered at the Hall of Justice to take on the challenge of thirteen of the most sinister villains of all time. Play your cards right and you'll defeat the Legion of Doom! Based on the classic animated TV show, Challenge of the Superfriends Card Game uses Cryptozoic's "Gryphon" card game engine to deliver a simultaneous, easy-to-learn...
The game includes two decks, one red, one blue, each consisting of 21 color-coded cards (representing punches thrown and punches you can be hit by), a Scoring Index for each, two Scorer's Aid cards, a Rule Booklet detailing both Basic and Advanced versions of play, a pad of 40 Scorecards, a Point Margin Adjustment Chart for solitaire play and a specially...
The object of the game is to get rid of all your marbles first. Players get rid of their marbles by dropping them into the chutes on top of the tomahawks without letting more marbles fall off of them. This is very tricky to do because when you place a marble on one tomahawk, the weight of the marble pushes that tomahawk down while pushing the opposite...
Challengers of the Realm is a strategic trading card game set in the Kingdom of Ileydria, where players build decks using Heroes, Tools, Banners, Instants, and Locations to outmaneuver their opponents. The game features a unique resource system called Grace, which fuels powerful abilities and determines a player’s ability to act each turn, adding a layer...
Chamberfield is a 2-4 player strategy game where players harvest resources and compete to load their four air ships before returning to land. The current player of a round gets to manipulate the CHAMBERFIELD, gather, and possibly fulfill an order. Other players may choose to either gather, take a new order, or fulfill an order. On any given turn, someone...