Friday the 12th, 1964 It is raining today as I stand in front of the Amityville Asylum. I'm here, well because I'm a detective and that's what I do - solve mysteries. This one began when a strange note fell into my possession. Now that I'm here, I don't feel as if I'm alone - the voices are back... Are they phantoms of an insane mind or possibly shadowy...
Saturday the 27th, 1964 Is been 14 days since the detective was lost in the Amytiville Asylum and no one knowns anything about his disappearance. The members of the Syndicate trapped him and made him their lab pet. All this time, they try to reform his mind but they do not know that another group of people was watching his moves and knows what he wanted to...
The game Amman Deal is the card-based version of classic Monopoly. It is a game with 159 cards(properties + money + action cards). Rules: Property Cards: these are placed in each player's play area; properties of the same color are stacked on top of one another. The goal is to win by completing 3 or 6 sets. Some cards are shared between two sets (colors);...
Amnesia is a card game that involves memory, thinking, and concentration. Each deck includes 58 cards and a rulebook. The objective of the game is to score the least amount of points. Each player starts with 4 cards, arranged on the table face-down on a 4x4 grid. Players draw and discard cards, trying to achieve the lowest possible score based on card...
In "Amoeba Wars", players play remnants of a fallen Galactic civilization returning to its Home Sector, which had been overrun by Giant Space Amoebas. Starting from corners of a hexagon grid game-board, players direct fleets of ships to capture solar systems and push back Amoeba infestations and renegade doomsday machines (relics of the empire), trying to...
An easy-to-play card game of international wheeling and double-dealing. Each player represents the executive leadership of one country. During each round, players determine their country's agenda and try to promote it while helping or hindering the agendas of other nations through fast-paced card trades and diplomacy. Originally sold with GameFix issue...
Among Thieves is a fast-paced card game of thievery, cunning and dishonorable deeds. Each player takes the role of a thief, trying to prove his superiority over the others by amassing a greater fortune. Everyone starts with the same set of action cards and each turn selects two, placing them face-down in front of him. Then, starting with the Acting Master...
Learn with Ampparin (children character) - a fun way to prepare for the start of school! Let's learn to write with included 4 exciting games: Ampparin eskari - Let's learn the times are fast and simple game, which is developing the child's understanding of time-limits by combining the different timing of the day's events. Follow Ampparia through the day -...
Amsterdam is a fast-paced, family-friendly card game for 2–10 players played with a standard 52-card deck. The core rule is simple: meet or beat the top card on the discard pile — or pick up the entire pile. The game features three wild cards that add real strategic depth. The 2 (“Make It Low”) resets the pile so the next player can play any card. The 3...
Amulet of Thrayax is a competitive, card-driven area control board game for 2 - 6 players, designed by Tom Truman and published by Trolls ’n’ Rerolls. You are eccentric cults, rampaging through the dystopian fantasy city of Bleakpyre, harvesting the souls of decadent nobles and selfish peasants with every outrageous tool at your disposal. Battling to win...
A varázslók munkája sosem áll le. Minden nap felbukkan egy új varázslat, épülnek az új mágustornyok, érkeznek a megrendelések a süvegekre. A varázslók most viszont valami nagyobbra készülnek, amely végleg eldönti, hogy ki is a legnagyobb hatalmú a tartományban. A mágusok főztje A Wizard’s Brew egy könnyed, licitálós játék, melyben alapanyagokat kell...
Full title: "analysis!!! THE ADULT BOARD GAME FOR NORMAL (NOT TOO NEUROTIC) PEOPLE!" The objective is to be the first to reach "Normal!" by reducing your hand to two or less neurotic symptom cards. Game includes 72 word association cards and 28 neurotic symptom cards. The game is played as neurotic conflict dictates. If a dispute arises about your problem...