You’re lost in a maze of twisty passages, all alike. Escape in this unusual card-and-dice game for two to four bewildered explorers. Story You, and at least one other person like you, have been dumped into a maze of twisty passages. The first person to find the exit is the only one who will be allowed to leave. The maze may be filled with interesting...
Based on characters created by Roald Dahl, this game is billed as... The sneakiest, nastiest, dirtiest game in the world! It is a simple card game, played over several rounds, in which players manage the cards in their hands in order to score as many points as possible each round. Some of the cards have positive values and some of the cards have negative...
Twizmo! is made up of two parts. A Twizmo cube, which is a twistable puzzle cube with 9 faces per side, and a deck of square cards. In Twizmo Original, the faces and cards are made up of 6 symbols. The 54 cards have 9 of each symbol, as does the Twizmo cube. Twizmo! Original’s simple rules bely the use of spatial and deductive reason along with strategy...
From the manufacturer: Twizmo Cards is all about creating poker-style hands using a combination of the “cards” on the cube and the cards from the deck. This combination of the 2 sets creates a new card playing dynamic that allows for a come from behind win. It’s poker in 3 dimensions! Invent variations of your favorite games with this new paradigm that...
Upgrade your computer; hack your friends computer; get the most Valued Productivity out of your machine! 2 to 4 players compete to get the most bang for their buck for their machines while slowing down other players. This card game features 120 cards and lets players manipulate the deck and their luck to activate their card functions. But other players get...
In the two-player card game 'Two Crowns', you lay siege to your opponent's castle (represented by a 20-sided die) with a strategic mix of tactical insight and skillful bluffing. Luck is a minor factor in battle. By cleverly choosing when to go on the offensive with your knights, and by spending gold on special units like vassals, bishops or catapults, you...
Two Crowns is a two (or more) player game, in the attack/defend, turn- and phase-based realm, that anyone can play with cards they likely already own. It employs mechanics that serve as a gateway to more complicated Trading Card Games like Magic: The Gathering and Pokemon, while striving to be easy to learn with hidden depths and strategies. All that is...
Two Stacks is a cooperative card game where players try to use all their cards together without getting stuck! Each turn, a player can play multiple number cards in consecutive order while also using bridge cards and special cards to jump between numbers. Roles and card colors limit what cards each player can play, so players strategically pass cards to...
Two Toned Tussle is a medieval offshoot of Rock, Paper, Scissors. While the main goal of beating your opponent with the better of the three options, (Sword, Staff, or Shield in this case) The over-arching goal of Two Toned Tussle is to be the player with the highest treasure score at the end of the game. To gain treasure, you must win bouts and earn White...
Two Years After is a two-player card game simulating the sociocultural debates and political struggle to ratify the Equal Rights Amendment (ERA) to US Constitution, which would legally establish that “Equality of rights under the law shall not be denied or abridged by the United States or by any State on account of sex.” The ERA reads that, upon approval...
Yet another Scrabble spin-off. Twoja Krzyżówka in Polish language means Your Crossword. The board is very Scrabble-like, but the bonuses are not split into word and letter. These are just additional points. At the beginning of the game each player receives 8 letter tiles. The letters do not have points assigned to them. Every letter which is placed on the...
Typhoons & Turtleships. Two player card game simulating the various attempts of the Japanese and the Koreans (Chinese & Mongols too) to conquer each other across the Sea of Japan. Players alternate being the Attacker. If the Attacker wins both the Naval and Conquest phases he wins. Strategy favors the defender, but the attacker only has to win once....