You are a master criminal looking to earn bragging rights at the annual Thieves' Market by bringing the rarest and most valuable wares for your discerning customers. All sales are final, but you may find items you worked hard to obtain being sold in another rogue's display! You'll have to find the right balance between choosing items to add to your own...
A card game of thieving from others for your gain or just their loss, the goal is to gain gold, have more cards in hand and in play, and wipe out at least one opponent to end the game and seal your victory. Play To Use cards let you take from others, Play When Taken cards get revenge on those who have taken from you, and DNP cards change victory conditions...
This first expansion for The Thing adds cards, a 5th & 6th player, new Encounters, specific Blood Testing of other players, and other ways to expand your adventures in Antarctica circa 1982; cards like: "I ain't going with Windows. I ain't going with him," "And everybody watch whoever you're with - real close," The Thing on the Ceiling, "If you are all...
In the winter of 1982, a twelve-man research team at a remote Antarctic outpost discover an alien buried in the snow for over 100,000 years. Soon unfrozen, the form-changing alien wreaks almighty havoc. This set of 54 cards is the second expansion for The Thing, and offers two new Tasks for the outpost crew to work upon. The Thing player also gains four...
Thing Thing is a silly card game that we play a lot of at the office. We have cards upon cards of 'things'- places, people, objects, concepts- and we have find ways to relate them, usually with strange results. Playing two or more cards lets you get rid of them, but the category you used to relate them (leaders in their field, hard to get to, stuff I have...
Think: Chronos deals mainly with time management, so a book about this topic is included. To make things easier Wolfgang Kramer designed a game around this topic. Players use their set of movement cards to travel around the game board to pick up tiles connected to 'different aspects of life'. Most important thing (and the connection to the time management...
Thinking Ranking is a game about working out the rule behind an ordering. Each round one player is the Ranker, who draws a topic and arranges item cards which the others have contributed. The other players try to guess the topic by discussing amongst themselves. They can bid a card which they think will beat the current top card, and if they are right, the...
From the back of the package: Gather your players and face off for gridiron glory! Third and Long recreates the action of a pro football game. Two coaches take turns on offense and defense, calling plays and executing drives. Touchdowns, field goals, fumbles, interceptions, penalties, and big plays are all part of the exciting action. Join the fun as the...
The darkness spread all around the chamber with the quiet howling in the background. There was a spectral sensation in the room, dark and ominous. Don’t get spooked though and sit around the mystic board in a vain hope to catch the spirit... Before it will manage to catch you. Third Eye is the truly terrifying hybrid card game of cutthroat decisions, quick...
Third Wheel is a trick taking game played with the Decktet for exactly 3 players where 2 players (referred to as Setters) are always set against a rotating dealer (referred to as Dealer). The 2 Setters will get to call trump and whether the hand is played with high or low cards winning tricks, and then the dealer must bid a number of tricks they will take...
Thirst for Power from Nexus Games is a strategy and resource management game in which players are governors of regions and compete to be the first to provide for their citizens' energy needs. The objective is to be the first player to meet the region's energy goal without exceeding its environmental impact limit. In the game, you will find that energy...