The Villager Start Card Expansion includes one card/tile that may be used with all Spurs and Sprockets card/tile decks. The Villager is placed in the field first and the start player places his/her card/tile adjacent to the Villager. Play continues based on which Spurs and Sprockets rules you have decided to play with. The Villager card/tile has no lines...
Landships is a stand alone game for 2-6 players. It includes 6 new Spurs and Sprockets decks and introduces a new set of rules that includes the Fire Away, projectile attack. Players may combine it with the basic Spurs and Sprockets decks or the Revolutionary decks. The game decks also include artwork used with the new Fire Away rules. Spurs and Sprockets...
Spies are conducting business on all of the continents. Everyone wants to employ as many spies as possible of course. Six cards are lying in the middle of the table, each representing a continent, as well as six cards depicting typical spy tools. Before the start of the game, a spy-chip is placed beside each card. Each player holds three cards in his hand...
SPY is a 'TABLE-FREE' game of hand management and deduction. Use your spy's position to investigate your opponent's hand, but be careful not to expose too much about you own hand. The goal: Crack your opponent's safe, then find their top secret file within before they reveal yours...or worse yet...you're blown to pieces by a bomb! Covert, action-packed...
Spy Guys is a deceptively simple hand-and-tableau game of deduction and “take that!” where each of the 3 to 6 players is a spy trying to be the first to collect a set of four cards needed to complete their mission and escape! Since not everyone needs the same cards, players will discover fascinating moments of cooperation and conflict. Players with a hint...
Nobody ever said that being a top-notch secret agent was going to be easy! Be the first to complete 3 Top-Secret Missions to be declared the Ultimate SPY MASTER. Use Action Cards to get what you need, sabotage other agents, and cause bedlam as you escape danger to carry out your assignment! Remember - there are no friends among spies. Trust no one, use...
An 18-card solo game played entirely in your hand! Intrigue & lost souls lie deep behind enemy lines. You've been summoned to help with a series of daring operations, & you've answered the call determined to bring your expertise in these matters. Now the fate of these heroic missions rests in your hands. You're the pilot of a spy plane, attempting to guide...
From DriveThruCards.com Spy Tactics is a secret agent themed MicroGame for 4-9 players who will form 2-3 teams of agents. Agencies are Chimera, Tachyon, and Vex. Each agent receives an Alignment card, a point tracker card and 8 code cards. (The same 8 code cards are given to each agent.) After examining their code cards, each agent will choose one to...
World War II has ended. The Third Reich has been destroyed. Former war- time allies, the United States and the U.S.S.R, grow increasingly suspicious of each other’s motives and plans for a post-war world. As this suspicion grows, both nations will seek to exert their will on the global chess board of geostrategic politics and espionage. Spy Wars is a...
Gather your team, world peace is at stake! SPY x FAMILY: Mission for Peanuts is a game of deduction and deception for 3-5 players. Assume different roles to try to outmaneuver one another, building the best 2 card team for the mission. If a player can bring the Forger family together, they win the round instantly! Be careful though, if a player is caught...
What is a Deck Hand game? It is an 18 card game that is used in conjunction with a standard Poker deck. London. Berlin. Washington. Moscow. Become a director of agent operations in Spymaster One by dispatching spies and scoring points for infiltrated cities. In this competitive lane-battler, 2-4 players are using standard playing cards as spies to activate...