Back of the Box: Players are rulers of rival kingdoms. Everyone wants to develop its power to the best of his ability and at the same time undermine and thwart the plans of the rival. Each player, during the game, will build five stacks of cards in front of his/her, one representing each facet of his/her reign: - Buildings - Army - Espionage - Commerce -...
A card game version of Kimble (aka Trouble). Promotional product for Reilu -bread brand. Comes with 55 cards and rules. Players compete to have two of their color pawn -cards make a round around four slots in the table, one slot in front of every player. Pawncards move by playing movecards, and usually they make other players pawncards move also. If other...
Santa has an opening for Head Reindeer, and he's organized a contest for four reindeer to show off their speed, endurance, and leadership skills as they attempt to lead their team to victory. In Reindeer Races, you'll control a team of four reindeer, racing along five modular paths to try to get the highest-scoring tiles. You can play any number of...
Reindeer Races: Lucky Reindeer adds a new very lucky reindeer to the base game. The Lucky Reindeer races as a single deer (instead of a team) and has special luck tokens which allow him to modify cards. He also draws 4 cards instead of 2 when skiing. This is the third expansion for Reindeer Races. When combined with the Reindeer Races: The Lone Reindeer...
Reindeer Races: Super Reindeer Expansion adds a new reindeer with super powers. The Super Reindeer races as a single deer (instead of a team) and has special tokens which increase his thump power. He is not afraid of the Yeti and does not leave the track when landing on a Yeti space. This is the second expansion for Reindeer Races. When combined with the...
("Games around Treasure Island") The first and only(?) book in a planned series of themed game books. Wittig compilation of pirate-themed games complete with rules and instructions to make them by yourself. Some were published in later years, some were half-baked and asked the reader to add his own ideas or rules. The 16 contributors included : - Alex...
In Reino de Ambar (Kingdom of Amber), players assume the roles of heads of influential families, politically and militarily, in the kingdom. In the shadows, players compete for prosperity and reputation. As head of the family, each player tries, through the skillful use of his seven cards Action, increase the power, influence and prestige of his family...
Reinos e Relíquias is a fantasy card game in which players take the role of a hero from one of three kingdoms (Light, Darkness and Neutral) trying to defeat heroes from other kingdoms and, by doing so, stealing relics to his kingdoms. Players can equip new itens, cast powerfull spells and recruit new allies playing cards from their hands. Each weapon/spell...
Reis de Portugal is a card game about Portuguese kings and queens. Each game is played over three rounds. In each round, one dynasty plays as the trump. Trump cards can win against other dynasty cards, but they give zero victory points. At the end of each round, players get points by gathering cards from different dynasties. Dynasties award different...
In Reisen (eng: The Travel / The Trip), the players travel through Nordic countries: Finland, Sweden, Denmark and Norway – by drafting transportation cards from the deck and using suitable ones for moving to the next town. There are five different ways of traveling: an airplane, a boat, a train, a bus and walking. Not every place can be reached via every...
This game is a relative of the Raj/Hols der Geier family of games, the german title means Tightrope. Each turn, a number of red and blue sticks are up for grabs. The highest card played will take the blue sticks and the lowest card will take the red sticks. The trick is that a red stick cancels a blue stick (that is, a well balanced tightrope walker), and...