Each player (there is no mention of a maximum number) has their own personal deck and comic. The inside cover of the comic has the player's character, its life points and the character's special moves (i.e. card combinations). Each player's Combat Round consists of the following 8 phases: Charge Microchips - Acquire Microchips by exchanging 1 Life Point...
Несказочная заварушка ("The Not Fabulous Mess") is a fast-paced card game that challenges players to strategically place their characters on advantageous cards to score as many points as possible. Players must plan their moves carefully, using the unique abilities of their magical characters to outmaneuver opponents and block them from achieving their...
Nestortiles DUEL A Nestortiles game for 2 players by Néstor Romeral Andrés. INTRODUCTION Nestortiles DUEL is a dice building and dice combat game for 2 players. You’ll need one set of Nestortiles in order to play it. DEFINITIONS The value of a tile is the number of pips on that tile. SETUP Place all the Nestortiles face-down in the middle of the playing...
This fun money game combines the popular game mechanics of crazy 8’s (a classic card game children know and LOVE) with financial issues we all must face in life such as debt, asset accumulation, and managing the risks of financial peril. Playing the game creates an opportunity for you to teach, discuss, and reinforce positive financial concepts with...
Neu (read as Noi), the Japanese card game that has quite similar rules to the 98/99/100 (information from www.Pagat.com) that can be played by the standard deck. The components of the game are 21 chips and 58 cards. The chips are distributed to the players (3 each) and used as life counter, the player that loss all chips will be the loser and must leave...
Extra army for the game Neuroshima Hex given away as a freebie at Spiel 2007. The Doomsday Machine is a very static army in that it cannot move at all (except for the Repositioning) but it can rotate one of its units for free each turn. This faction introduces some new rules like: 'Long Distance Modules' (allows modules to influence units two spaces away...
Doomsday Machine is an automated, deadly trap - an intelligent security system protecting a secret base hidden in the radioactive wastelands. Its algorithm commands it to destroy any intruder, whether it is a man, mutant or a Moloch robot. What could be hidden behind such a powerful defense system? Doomsday Machine 3.0 is a reimplementation of an extra...
Mini-expansion designed by Michał Oracz! Set of 6 cards - three for each player, compatible with both 2.5 and 3.0 editions. Cards allow to change the situation on the board at critical moment, save the key unit and even keep the token for later! Huge opportunities, but remember - you can use each card only once, so you really need to think if now is the...
The Transport Base is a single tile supplement for for Neuroshima Hex. It was given away, with rules only in Polish, to participants at a Neuroshima Hex tournaments. This is a unique tile and the only way to obtain it is to participate in tournaments. The Transport Base belongs to every army at the same time and is treated by every player as their own: it...
The Field Generator is a single tile supplement for Neuroshima Hex! and it is one of the prizes which can be acquired only by participating in Polish Championships in Neuroshima Hex 3.0 ongoing in 2015. Controllable Token - Until under control of another token, it doesn't belong to any faction and is treated by every player as enemy's token: it blocks line...
A 1-tile mini-expansion for Neuroshima Hex! The tile is treated by each player as their own tile - it does not block the line of fire, it can be moved by a Move tile, can be connected to Modules etc. By sacrificing one HP of their own HQ, a player can trigger the Night Hunter's special attack against a neighboring enemy tile. NIGHT HUNTER Perfect hunter....