MacGuffin is a cooperative story improvisation game for 3 to 6 players. It provides a framework to guide you in creating a story with a real plot and character development. It is hysterical at times, tragic at others. Overview One person, the Game Master, takes on the role of a busybody, or “Quidnunc”. The Quidnunc craves all the latest news and gossip...
Machete The Game was born from an idea of the histrionic artist Immanuel Casto who involved Machete Productions to create an irreverent and satirical card game about the music world, played by those who live in it every day as its protagonist. The game includes almost 100 cards designed by Diego Flower Boscolo. Each player impersonates one of the rappers...
There are three main actions that the player can decide to play: Play a valid combination of cards on the table. Add one or more cards to an existing combination of cards. Draw a card from the deck if you don't play any cards. The defining feature of Machiavelli is being able to make changes to the combinations of cards already on the table. The current...
Bid. Build. Betray. Outbid and outplay your opponents as you race to be the first one to complete your robot. Decide when to stockpile your money and when to buy robot parts, minibots, and utilities. Use powerful effects to help you claim victory or destroy your opponents as they try to do the same. Each game of Machinate creates an evolving marketplace....
Macho Women with Guns is a humorous tactical miniatures game with some RPG elements tacked on for good measure. Players take on the roles of heavily armed women battling everything from Drunken Frat Boys to Bthulhu and more. One player controls the monsters and NPCs while the rest play the women. Characters are created with a point based system governing...
Explore the second U.S. National Park and Michigan's first State Park in search of historical and natural treasures with this set of 5 games. Match Me if You Can is an Author's Cards-style card game. Choose natural treasures, historical treasures and/or locations around the Island, then collect the most cards in similar groups by asking for cards from...
In this trick-taking game, winning a Trick isn’t always desired because each card has a ‘Science’ (+) and ‘Madness’ (-) side that could challenge the balance of players’ Score Piles. Trick winners take an opponent’s card into one of their matching Score Piles - 2 suits of which are imbalanced from the start - with the goal to reduce each suit to 0. The...
Players pick from unique characters and fight it out in small arena by carefully managing each character's action cards. After each player picks an action, initiatives are compared. Dice are then rolled to determine the result. There are three styles of play: Ultimate Warrior (every man for himself) Team Spirit (teams of three face each other) Brothers in...
Ultimate Warriorz is a revamped version of Mad Arena from the same designer, with enhanced and revised components and rules. In the game, each player picks one of the included characters, then either individually or in teams they fight it out in the small arena by carefully managing their action cards. After each player picks an action card in secret...