Card game for 2-4+ players based on The Librarians TV show. The aim of the game is to make and score melds. Players share a common deck comprising 8 types of cards: Librarians, Foes, Relics, Aids, Places, Situations, Knowledge and Mysteries, Some cards can be combined with others to score extra points. Players are dealt 3 cards with players taking turns to...
Jenkins is now a playable hero! Complete with a suggested starting deck of all new cards ready to play out of the box. For those looking forward to building your own decks, the expansion has 3 new generic disciplines (groups of 7 cards) that can be included in any hero's deck, so it really opens up the deck building possibilities for all your heroes!...
Where the core set is focused on the first season of the TV show, this expansion is focused on the first movie. It contains 3 new adventures that collectively tell the story of the movie. You get to explore the Amazon jungle, hike the Himalaya mountains, and break into the Metropolitan Museum. Each adventure includes fun new mechanical twists on the rules...
Welcome to the Librarium, a world where a word is more dangerous than a bullet, and the possession of books, which give their owners powerful powers and abilities, gives dizzying power. That's why the most dangerous and powerful figure is the Librarian, who has unlimited access to the knowledge of the Ancients. He stands at the helm of the secret society...
A dark and mysterious blight has come to the Great Kingdom of the Mystic World. There has been no hint of sun for 500 days. With the people starving, the king turns to his four court magicians to cast an ancient spell known as the “Lichten Spell” which will again turn their kingdom to light. The first magician to cast the spell correctly will become the...
Players begin the game with 5 cards and they choose which number on each card they will use to bluff and win the round. During a round, each player must either make a bid of how many of a certain die they believe are shared amongst all players chosen dice -OR- call the previous player's bluff and say, "LIE!" The loser of the round may only draw back up to...
Card Game version of classic deductive reasoning game. Players look to collect enough evidence to get witnesses to give up their information about the guilty suspect. When you've got enough leverage against one of the four witnesses, they'll turn States Evidence and tell you one fact about the criminal (hair color, eye color, facial hair or glasses). Piece...
Players are siblings whose parents have accused them of wacky wrongdoings. To appease them, players must create stories out of lies and embellishments, making them crazier and crazier by placing ever-encreasingly valued lies on top of each other, until there are sufficient lies on the story to consider it completed, at which point it comes out of play and...
A mini-expansion to Lie Your Face Off! These are the lies that have always gotten you out of tricky situations, even when you were a baby. If you don't have a Go-To Lie in you hand and you have to draw a card, you draw a Go-To Lie. Playing a Go-To Lie will always make you draw another one. These lies are more powerful than their base game counterparts, but...
Every player starts Life Is Life with five life cards, and things only go downhill from there. To set up a round, shuffle the sixty-card deck, deal ten cards face down to each player, then place ten cards face up on the table in four rows, with the rows holding 1-4 cards. The deck consists of animal cards, with nine giraffe cards, eight bear cards, seven...
Your cat lives a secret life you don't know about. Although she looks like just an average cute house cat, she has enemies outside of her territory. Her one desire is to rule over her enemies in the neighboring territories. So every day, after you have left the house, she secretly sneaks out to use her special house cat abilities in the five other...