In Impulse: All Your Base, an expansion for Impulse that can be played with or without the Brake for Launch expansion, players build bases with communal special powers to further their cause in their local areas of space. In addition to the public impulse track, a parallel public layout track indicates the current shifting powers of bases for all players....
In Impulse: Brake for Launch, an expansion for Impulse that can be played with or without the All Your Base expansion, players build and transport fighter wings and deploy combat cards to turn the tide of battle in their favor. Battles can occur in spaces when wings are carried by transports into enemy-patrolled territory, drawing in cruisers from gates...
In 80 Tagen durch Ozeanien is a card game of the Game of Authors and Top Trumps school. It is noteworthy primarily for incorporating mechanisms to allow the games to be playable with incomplete sets, thus allowing for a collectible format. The photographs of marine fauna are rather nice. The card ratings, on the other hand, occasionally seem somewhat...
This game contains a board with 80 fields on it. 24 fields are special. There are also some counters and a special token. The story of the game is about Jule Vernes Book. The goal is to go as often as possible to the special fields. There it is allowed to read out a card and collect it. The player with the most cards wins. The game ends when all players...
Does a sofa fit in a shopping cart? It all depends on how you size it up in this game of creative thinking and outrageous scenarios. Try to win a set of cards by fitting smaller things into bigger things - a baby goes in a bathtub, which is in a house, in Hollywood. Play the fourth word card to claim a set, unless one of your opponents can trump with a...
In a World of Dinosaurs is a territory and resource collection game for 2-4 players where you play simultaneously as Paleontologists in the present, and Dinosaurs in the past, on two separate boards. One board represents the island millions of years ago, and the other represents the island around the early 1900’s Players defend their land from opposing...
Inspired by Palm Island, this sequel to The In-famous of Gutterman's Gulch, is a hand held solo game where you must move up the gulch and battle seven enemy roosters who have a developed a thirst for war and total domination. Gather your ammo, recruit troops and make sure your army is strong enough to do battle. There will be skirmishes you will have to...
In an era of global communication’s transformation, which will be the strategy that will grant a greater number of readers? Our editorial strategy will prefer to publish newspaper like the metropolitan one's, specialized or the more traditional newspaper? Our News will be published? In the game the players will play both as Journalist that as newbie...
Join the party with this tongue in cheek card game. Impress the ladies with crazy dances, exotic drinks and cheesy pick-up lines. Players draw five "move" cards, a mixture of pick-up lines, dances, name-drops and outfits and cock-block cards. Then, players choose a location in the club to "make their move". Locations include: The Bar - players may exchange...
Kickstarter edition includes: Halfdan (hero card) Hakon (hero card) Ragnar (hero card) Novgorod (raid card) Paris (raid card) Rouen (raid card) Zeburg (raid card) 3 New ship cards 6 Additional minis (2 in each color) These contents are packaged inside the game box which has a Kickstarter sticker on the outer shrink wrap to differentiate it from a retail...
In The Shadow of Atlas is a combo-building card game for two players. In a future where humanity has left the Sol system, players will use Credits and representatives of the six Orders to develop Atlas and its four satellite planets, become Arbiter, and build Orbital Outposts. The game is played over a series of alternating player turns. Each turn, the...