Description from the publisher: Winter will be coming soon, and the forest creatures must look after their winter food supplies... Gone are the days where all of them could find enough to eat without having to look very hard ... nowadays, they must fight for it! In this card game, you'll take the side of hedgehogs, squirrels, rabbits or mice in the fight...
Harz IV is a freebee add-on to the game Igels. It was distributed during the Spiel 2006 and was also included in the magazine Games Orbit, printed by Pegasus Games. The card is a reference to the social/unemployment benefit "Hartz IV" granted in Germany. Also, it is a word-play as the German word "Harz" means "resin" and this is were the card comes into...
Ignite: The Freeze is an expansion for Ignite, the battling deckbuilder. The Freeze takes everything that you loved about Ignite and takes it to a new level. New races, new terrain, new massive war machines, new devastating Hex cards, new equipment, weapons, abilities, and spells. Even a new type of poisonous damage. Adds: - 2 new terrain types: Acid Pools...
Ignite: A New Enemy takes the "battling deckbuilder" system of Ignite and turns it into a Solo or Cooperative game. It requires both the Ignite base game as well as Ignite: The Freeze expansion. In Ignite: A New Enemy, a powerful ancient force is summoning water minions which are attacking the residents of Oshos. The races must band together (under a...
Ignite is a fast-paced game where you race to destroy opposing forges by commanding your minions to ignite, attack, and combo your way to victory! As the Forgemaster, your task is to construct a powerful lineup to destroy the enemy's Forge. When your Forge takes damage, remove that many cards from the top of your Forge, placing them into your Scrapheap....
İhtilal ("Revolution") is a 2 player strategy board game where the objective is to hold power over the people and the institutions of 1950 to 1980s Turkey. The players choose between centre-left or centre-right. Meanwhile the incidents that shaped the Turkish history appear as "Event Cards" and steer the game, sometimes foiling your plans, sometimes...
In 千年丝路II:阿拉伯商人 (Silk Road II: Arab Merchant), players become merchants starting from humble beginnings along the legendary Silk Road. Traveling between distant cities, players trade goods, bargain with Arab merchants, and deal with dangers such as bandits. Through clever trading and careful planning, merchants attempt to build wealth while navigating the...
勇者対策会議 II (Yusha Taisaku Kaigi II) is a tactical card game from Japan, re-working 勇者対策会議 (Yusha Taisaku Kaigi) with new rules and additional characters. Whilst the main gameplay is the same, the players' characters now have special abilities they can use to improve their position. And the hero is now accompanied by hunters and priests to add the approach...
Become a wizard who summons Ijin from around the world and create a deck that is stronger than your rivals! Ijinden is a competitive trading card game. Summon Ijin from all over the world, win battles, and win the game. Each player will prepare their own deck. A deck is a pile of Ijinden cards. When making a deck, please follow the following rules. Make a...
イカイルカ? (IkaIruka?) is a bluffing card game from Japan that raises the simple question we have all pondered at some time. Squid or Dolphin? Players are trying to push each other to elimination by getting too many squid or dolphin cards in front of them. The start player picks another player and offers them one or two cards face down, saying Squid or...
User summary 行けたら行くよ! (Iketara Ikuyo!) in English would mean "I'll go if I can!". This game is the official board game of Japanese Manga "Majime Kei Kuzu no Nichijou (Everyday of serious type scum)". "I'll skip school events more smartly than everyone else does!" In this game, players try to live lazily, eluding tiresome school activities while not...
IL Capo is a bite-sized, fast-paced, ruthless card game for 2-6 players who compete to become the ruler of the underbelly of a gutter-glamorous, fictional city called Serenissima. The rules are simple enough to teach in minutes but the interactions create depth that reward timing, creativity, and embracing danger. The fun continues even if you lose....