In the hidden corridors of power, every favor counts. Polls may sway the nation’s pulse, but behind every result lie public deals, secret betrayals, and unexpected alliances. You are the leader of a political faction striving to increase your political capital while dodging scandals, outmaneuvering your rivals, and manipulating public perception. Manage...
To play House of Cronies, each player’s Cabinet consists of up to 6 cronies; each carrying a set number of votes, plus an optional foreign ally. All cronies, besides the foreign allies, can be elected as president or vice-president. Other positions such as Finance, Justice, Service Delivery and Communications, can only be filled by specialists. Two decks...
Players compete to fill their room with the greatest total value of house plants, but lose points at the end of the game for any bugs or purchased plants they've been unable to meet the care requirements for. Players purchase unique plants from the offer which each have their differing care requirements which consist of 3 types of resources (humidity...
THIS GAME HAS BEEN DISCONTINUED. No one knows what has led each of you to this cursed house on the hill, but here you all stand, poised to enter. The previous owner was rumored to have discovered the secrets of the house. Can you recover the fragments of his diary before it’s too late? You’ll have to work together but look out for number one while doing...
Feudal Japan. Your dojo sends an unstoppable group of 27 ninjas to seize control of the Bōdogēmu dojo. Truly, this night will be remembered as the night of the 27 ninja! Upon arrival, you discover that your ninjas are not the only ones with this agenda. Two other dojos have precisely the same plan! A smirk creeps across your face, for the one dojo’s...
A lightly competitive research collecting and discovery making card game of shared progress. You are scholars at the Baghdad House of Wisdom during the Islamic Golden Age. Starting with only a few Classical translations and the aid of a handful of great Scholars you will gather Research to make incredible Discoveries that will shape the world for the next...
House Rules is a 3-6 person card game battle royale, where players clash with each other using absurd weapons in order to build their own stash of weapons the largest! The game is played in 3 rounds. At the beginning of each round players are given a choice of two rules that will go into effect for that round; once players make their choice, the chosen...
House Rules is a print and play party game where you make the rules!Take turns racing around the board, drawing cards with rules on them and collecting Star Tokens. One turn you might get a Board Rule that advances you three spaces. On your next you might get a Player Rule telling you to: Win a 10 second round of Charades or return to your last space Tweet...
宝石泥棒の予告状 (Houseki Dorobou no Yokokujou) is a game from Japan, meaning something like 'The Jewel Thief's Letter of Warning'. Originally produced in 2007, it was re-issued at the Tokyo Game Market in 2015. This a trick-taking game but players don't have to -and may not want to- follow the colour (suit) lead. The cards show one, two or three colours each, and...
Welcome to the HoverDome! You are an elite battle racer, ready to crush the competition using next-gen hover tech. The HoverDome is configured in its infamous Martin track: The Red Canyon Run. Outmaneuver your rivals through deadly curves and tricky short-cuts, dodge a vicious arsenal of power-ups and turrets, unleash your own brand of hell, all the while...
The board represents a lavatory system. Dice are rolled to direct movement on the board. There are three packs of Bastard cards. Players start the game with two or three cards. Bastard cards can be used by any player BEFORE rolling the dice on their turn. Only one card can be used at a time. Most cards contain an unpleasant dare which you or your opponent...