EXPAND YOUR COMMAND Bolster your armies with Escalating Conflict, an 84-card expansion for WARMACHINE High Command Faith & Fortune! Escalating Conflict contains 5 copies each of 16 different cards, plus 4 additional warcaster cards, to bring new strategies to your Retribution of Scyrah, Convergence of Cyriss, Highborn Covenant, and Four Star Syndicate...
Description from the publisher: Expand your command! Bolster your armies with Warmachine: High Command – Faith & Fortune: Ultimate Weapons, an 84-card expansion for Warmachine: High Command – Faith & Fortune. This expansion contains five copies each of sixteen different cards, plus four additional warcaster cards to bring new strategies to your Retribution...
"The fragile peace between mages has always been kept by the legendary WarMage of High Bastion. From the Stone Seat, the authority of the WarMage over the mages of Elerania has been absolute and unchallenged for decades... until now. Now the WarMage is dead, the world of mages is in chaos, and the Stone Seat stands empty--waiting for the most ambitious...
Description from the designer: The King is dead and the Kingdom of Meridia is at War! As the crown's greatest Warlord, the Kingdom is yours by right. But first you must prove your worth by defeating the lesser Warlords that would claim your throne. You'll need to win the loyalty of many followers, build mighty fortifications, and devise cunning tactics to...
Taylor Minde's battles are far from over. More Viren forces have crawled out from the dark corners of the universe to threaten humanity once again. Will the Hive succeed in pollinating all planets? Will the Endless infest all systems with its infinite hordes? Only time will tell. But not all is doom and gloom! Taylor now has access to new skills and new...
In a distant future, the stage is set for the desperate denizens of tomorrow to grasp at their final chance for glory and prosperity—a perilous venture within the confines of WarpGriT, an arena conceived and christened by its monolithic corporate progenitor. Herein lies the nexus of entertainment and opportunity, as the enigmatic Warpgrifters, thrust into...
After the death of King Thorne, chaos spread as the lords of the realm battled each other for the supremacy over the land. Warring Kingdom is an ancient themed card game in which players seek to amass a formidable army and crash his peers. The players must visit the slave traders and traveling merchants to create his own city, while plotting to overrun his...
Stanley Schuster's "A Game of Swords and Shields" is a turn based competitive deck building card battle game for 2 players from age 12. It lasts about 30 to 60 minutes and has a high replayability. It is less about luck and chance as about strategy and decisions. Its game mechanic and the fact, that you can apply card effects on almost any faced up card...
Water is an introductory deckbuilder based on the water cycle. Game play is symbol based to enable younger children and language independent play. In Water, players build their deck by purchasing cards from the river using rain and snow tokens. The game ends when all the snow tokens are removed from the cloud, so strategy of when to buy and when to collect...
Waterloo Squares is 2-player entry-level wargame of the battle of Waterloo 1815 played on a map which represents the historical battlefield. One player assumes the role of Napoleon and takes command of the French, the other player represents the Wellington/Blücher combination and will command the Allies (British, Dutch/Belgian, minor German states and...
The Tzerzurians have returned to Zura after they had been locked behind magic seals for millennia. Over time they had turned into myths, then into Whispers of a long lost past, but are now back to reality. Nobody, including the Tzerzurians, recalls their place in the world anymore though. Players will draw runes from their bags to assist the Tzerzurian...