All you need is ten cards, ten minutes, and one friend. Fight Your Friends is a fast-playing, deck-dueling game that includes a cast of amazing characters from indie comics. Use thirty gold to build a hand (crew) of ten fighters (friends), then go head-to-head with a friend through four rounds of fighting. In each round, you secretly select a friend from...
Fightlings: The Card Game is a pair-matching game with turn-based combat. These two classic table game formulas are combined into a new gameplay style that rewards memory, strategy, and careful planning. The box includes 136 cards divided into two factions: Vitality (green; defense and attrition) Solidity (orange; strength and sacrifice) At the start of...
In Filler, players employ multi-use cards and a blend of simultaneous action selection, time and resource management, set-collection, and hand-building to collect ingredients needed to fill tasty pastries on their way to becoming the Star Baker. Starting with a hand of three cards with various start times and basic ingredients, players choose a card to...
The new works of Yang Zhixue, the designer of "The War of Song and Jin Dynasties" and "Decisive Victory", will take you to appreciate the development process of film art for a hundred years! The steps of Odessa are screaming silently, the singing of Mumbai is surging, the beaches of Cannes are shining, the studios in Los Angeles are always noisy - the door...
Mix two unique factions and lead them through a constant conflict in a tight space. Colonize, upgrade and dominate to be the first to perform Final Fusion. Final Fusion is a 2-4 (5 with expansion) player competitive game where you become a villainous commander in charge of two unique factions. To win you must perform a Final Fusion - an action that leaves...
Final Round Fighting Card Game is a two-player card game which emulates Arcade Fighting Games of the 90s. In Final Round Fighting Card Game, players play cards to simulate attacking and defending against their opponent as they attempt to deal damage to one-another, removing cards from their opponents deck as damage is done. The players deck is made up of...
Final Strike is a competitive deck forging game, where players strategize for position, fighting for the glory of defeating enemies and earning the glory that comes with dealing - the Final Strike. All players start with the same starting deck, and will shuffle and draw a hand of 5 cards to begin the game. On any given players turn, players MUST play one...
John Carter, a civil war veteran, unexpectedly found a gateway to Mars and became an unwitting space explorer and hero. You live in 2089, the year a distress signal from deep space revealed a shocking surprise - that same John Carter is still alive. After finding another gateway, this one through both time and space, he has found an unknown world and sends...
The villagers of Summer's End are preparing for the coming of Malwinter — a strange and legendary season with the harshest snows and deadly cold. Take control of a new generation of explorers, the most valued members of Summer's End who go out every day in search of food, materials, or other resources that the village uses to survive: Narii, who believes...
Lichen's Landing is a campaign-driven expansion for Fire for Light that includes five new chapters. During each chapter, you set up a new scenario with new enemies and objectives. Most importantly, players are given choices that will change the outcome of their games and give them access to different rewards or shape future chapters differently. Lichen's...
Red Water Depths is a campaign-driven expansion for Fire for Light that includes five new chapters. During each chapter, you set up a new scenario with new enemies and objectives. Most importantly, players are given choices that will change the outcome of their games and give them access to different rewards or shape future chapters differently. Red Water...
"Fireball! Fireball! Fireball!" is a light card game of magic mischief. Mages hurl spells at each other in an attempt to defeat their opponent with superior spell casting. With their lightning reflexes, seconds feel like minutes - making them able to block incoming attacks with their own spells. All players starts with three Fireball cards and get to...