Dice Tiny Town is a 1-2 player roll-and-write game using dice and a pencil. You create a town by drawing blocks on a 7x7 map and filling them with buildings and nature. The result of three dice determines the shape of the tetromino block and the building and nature in the block. When you draw a pentomino block, you can invite a visitor to your town. If you...
Pieces to be held The first and second players hold 10 reversible pieces of the same color, 5 pieces each. How to play The first player and the second player take turns to roll the dice. On your turn, you can either place your pieces on the squares with the same numbers as the dice you rolled, or move your pieces on the board. However, you can only move...
One-page dungeon crawler is a print&play, roll&write, puzzle, exploration, and role-playing game. Each turn, players will roll 3 d6 dice, and results will determine heroes movement, magical color, and creatures growth. Players will have to decide which die results go where. Players will spend time exploring maps, collecting treasures, equipping weapons to...
Diggrie is a two-player game played on a 5x5 grid, with each player having five flat discs and one taller king disc in their color. To win, you must create in your color a row of four pieces or a square of pieces. You can move over unoccupied spaces; jumping is not allowed. The game includes three variants, and if you include the king piece in play, it...
Digit Draughts is a set of three related games played using the same equipment: a standard 8x8 Checkers (Draughts) board and two sets of 12 checkers. Each set of checkers is numbered 1-6 twice. In each game the pieces are randomly placed in the usual Checkers starting positions. (A variant is given where after determining first player, the second player's...
Dive into an exhilarating two-player battle game where the ultimate goal is to assemble the most powerful Dino team! Experience the thrill as you score points by storming into your opponent's territory or vanquishing their Dino. Don't miss out on this exciting competition—join us and prove your skills in the arena! The Dinos are categorized into five...
Most know of the tournaments of knights hosted by Arthur, but only a few know of Merlin's "Beast Hunt" tournament! In the tournament held on a remote isle, mages use magical seeds and their own sorcery to create fences of natural elements to enclose and capture various beasts. As one of the competing mages, you use your share of eighty custom dice as seeds...
The aim of the game is to find enough food for your dinosaur so that it can found a nest and ensure that its species will survive. It is possible to collect food but also you can fight for it with other dinos. As well as in prehistoric times in this game dinos get into dangerous situations. They can be threatened by cruel Tyrannosaur Rex or by lava coming...
Dioses del Nilo is a strategic and tactical board game for two players based on Egyptian mythology. The objective of each player is to defeat their opponent by skillfully moving their pieces on the board. How to play? The game is divided into two phases: the placement phase and the combat phase. Each player's field is divided into two: vanguard and...
From the box: The battlegrounds are quiet, but full of tension. One false move, a deliberate or accidental casualty, and hostilities will be renewed. Then the game is declared Lost. To win, a lasting peace must be made. To realize that objective, the players each send out a team of Diplomats to each other's Castles to secure the respective Royal Signatures...
"A Bloodless Battle for Two Players" The premise (from the magazine write-up): "If chess is an abstraction of war, how differently might the game have evolved in a world where war was unknown? Perhaps a strategy game like this one is played on some peaceful planet, where a nation can conquer its neighbor not by war but by infiltrating its citizenry with...
Dipole, played with a Checkers set, begins with two stacks of checkers: a stack of 12 white checkers in White's nearest row, and likewise for Black. A stack, or a portion of a stack, is moved a distance equal to the number of checkers in the moved stack. So a three-stack, for example, can be moved a distance of three squares. Non-capturing moves must be...