In a miniature garden world created and closed off by a witch's curse, 13 girls whose memories were stolen fell into darkness and became puppets of the witch. Work together, recover the girls' memories, escape the witch, and save everyone! In the cooperative game 箱庭少女 / Deep Forest (Miniature Garden Girls / Deep Forest), players take on the role of birds...
The Defence of Pictland plays out a battle between Northumbrian warriors aiming to expand their Kingdom northwards into Pictland in the seventh century. The Picts however are more than ready to defend their land and meet up with their enemy in a boggy valley. Movement and capture differ on dry land (knight's move and replacement) and in the bog (orthogonal...
A 1-5 players logic game, where all the players lay rectangle tiles with 2 digits and 2 colours on a square common board. When you lay a tile you count all the tile's squares on the board in the same rows and columns as the tile you just put - that's the number of points you get. But there is a restriction - no colour and no digit can appear in a row or...
"These rules are designed to give the players the feel of air-to-air combat in the early years of World War II. All the basic maneuvers used in fighter combat are included, and such variables as pilot experience and aircraft maneuverability and firepower are also taken into account . . . An ideal game would begin with 6 to 8 players." Fighter Pilot was a...
Demigods Evolution is a skirmish-style board game for 2 or 4 players in which they take the roles of demigods, commanding armies of heroes to prove supremacy over others and ascend as the new God of War. As a demigod, a player initially has access to 24 heroes from which he can choose his army. With his choice he then faces his opponent(s) on sacred...
DemLoc is a competitive skirmish game played by 2 to 4 players set in the imaginary city of Dämonenloch. In DemLoc, players are the Guild Masters (sinister and powerful masters of the Guilds of the city) who have to fight against each other to increase their Guild fame and richness. Each game will influence the history of each guild and the progression...
Black and White alternate putting disks on empty squares from an initial opening position. Each disk must be placed so that it sandwiches one or more enemy disks between itself and another friendly disk, with no empty squares in-between. The sandwiched enemy disks are flipped, changing color: + When a player flips an enemy stone, it becomes gray. If a...
Two players B&W. Played on a 10x10 checkerboard. 8 Chess queens, 4 White and 4 Black. A supply of B&W stones. SETUP Black queens are set on squares (A4, D10, G1, J7). White queens are set on squares (A7, D1, G10, J4) or vice versa. PLAY Black moves but does not shoot on the first turn. Turns then alternate. On a turn, a player must do one of two things. 1)...
Place a thief next to the treasure and it's your - Easy! But watch out for the caliph! To win, you'll have to play your card right in this tactical challenge! Each players is dealt 3 cards, the rest of the cards are placed face down on the table. The top fours card is turned over and put face-up in the middle of the table. The playing area is formed by 4...
卓上ヘボコン, a.k.a. Desktop HEBOCON Battle Kit, is a Japanese game based on the theme of "HEBOCON". This is form of 'robot-wars' events, with microbots fighting Sumo matches. One robot must defeat the other according to Sumo wrestling rules, such as pushing them out of the circle, or flipping them to a fall. At HEBOCON events, people construct their own robots...
A further book that expands Bob Cordery's Portable Wargame system, featuring small and quick games on square or hex-grid terrain. This contains rules for ancient warfare and aerial warfare in the first half of the twentieth century. It also contains additional and optional rules for the rulesets featured in the previous "The Portable Wargame" book. The...