Carteso is a finite territory game for two players: Vertical and Horizontal. It is played on the intersections (points) of an initially empty square grid (board). The suggested board sizes are between 9x9 and 13x13 points. Both players must have access to a sufficient supply of stones in two colors and vertical and horizontal markers. Carteso was inspired...
As the old powers surrounding your Home City look hungrily at controlling the mysterious Silk Road, innovations in harnessing wind and water offer your Culture a chance to connect this wider world of trade partners first. Start a new age of exploration for fair trade, to leave a different legacy than rapacious colonisation. Race your Adventurers out with...
The map on the game board represents an area of a country divided into thirty six sectors. In one sector there is an assassin waiting to commit a terrible crime. Players move around the board only to adjacent sectors or they may remain in the sector they are in, collecting information, checking out sectors - and finally, by shrewd deduction, determining...
Castles by the Sea: Riptide Expansion introduces a new mechanic to the base game. The Riptide Expansion is played exactly like the base game, but with one addition to the Hazard step. At the end of each player's Hazard step, they must roll the Tide Die and move the tide around the board! This expansion can be mixed with the base game components, and...
What kind of monarch could you possibly be without a proper room to celebrate the glory that is you? Fear not for the Lords of Bezier have delivered room schematics of such divinity to make you weep with antici... CONTENTS 1 Wine Tasting Room 1 Book Nook 1 Time Out Room 1 Sax Serenade Room 1 Ruby Ring Room Rooms from the Promo Card Pack 1 were designed by...
The King has commissioned a magnificent Castle that will span the ages. The ones who build it will be blessed with riches, power, and Renown for all time. This is where you come in. To build a Castle require workers, and your Guild is ready to answer the call. You are one of the few, the clever, and the devious, who aims to scheme and expand power by any...
In CastleScape: Gates and Guilds, the world of guild competition and castle construction expands into new realms of challenge. Building upon the foundation established in the original CastleScape game, this expansion introduces an array of new features, including the introduction of the ability to build "Gates", as well as an assortment of new cards and...
Cat-In-8 is an innovative cat-themed abstract strategy game that challenges players to outwit their opponents in a race to score points by aligning three or more cat tokens in a row. Drawing inspiration from the word “catenate”—to link things together—this clever title takes the concept of connection to new heights through its unique tile-shifting...
The cooperative card game Cat Rescue is back with an exciting Second Edition — now with a brand-new competitive mode! In this new edition, you'll work to rescue, foster, and adopt adorable cats, giving them a chance at a loving forever home. Carefully place cats in the shelter, line them up for adoption, and make sure no foster home gets overcrowded. Play...
Catapult is a decisive two-player army game of total annihilation. Rules: The goal of Catapult is to capture all your opponent's pieces. Starting with light, players move one of their pieces each turn. If you cannot make a legal move, you must pass. Pieces move in a straight line, up to its range, passing only enemy or empty spaces, and capturing all...
Catch is played on an 8x8 game board, with players taking turns placing rectangular pieces on the board to cover two of the spaces in the grid; one player places blocks horizontally, while the other places them vertically. If a player closes off an area that contains 1-3 spaces – whether by surrounding it with blocks alone or with some combination of...
Catchy-Match is above all a rough backyard soccer field spectacle than a slick Champions league Cup match. Here, two proud character teams challenge each other, betting on who can most trickily use their opportunities to score a goal. If only there wasn't the matter of luck. The dice decides which possibilities there are and sometimes it also prevents the...