Azacru has one objective: to have as many squares of your color on the board at the end of the game. There two very different dynamics at work in the game. Since you cannot land on a square of another player's color, part of the game focuses on blocking opposition pieces and avoiding being blocked. However the game features a "connection change" move which...
From the rulebook: "Azhanti High Lightning" is a wargame of close-action combat between individuals on board a large military spaceship. The game covers the weapons and personal abilities which can reasonably be expected aboard a starship; tactics and strategies then become the realm of player input. A variety of scenarios are provided, and many more can...
DTP effort from 1989, can be played solo. Baby has a gun at the end of the hallway. Try to get Mom, Dad, or Officer Bill down the hallway before baby (actions determined by die rolls) bumps them off. I think this is an attempt at black humor, but it's kind of disturbing, and pretty random. From the back of the rules: "OH NO! Too late you realize your...
In Babylon Rise 1-4 players will compete to make most magnificent and most majestic tower of ancient wonder. They will employ their master workers and ships to gather precious resources and build various buildings to speed up their work. In the end, whoever scores most points with his tower will be the winner of the contest. Babylon Rise is a roll & write...
This is a fixed partnership, may-follow trick taker that uses dominoes and features a checkers board. The game is played over the course of two hands with each hand consisting of 9 dominoes per player. Players will be playing out tricks and determining which team earns points for winning tricks and which team is allowed to place control markers on the...
A fast paced card game where competing burrow fight for scraps of food and territory. Select your favorite kind of badgers and lead them to conquer their favorite food. Play the right badger at the right time to either defeat a competing badger or to strengthen your position. Use special abilities or tunneling as you chose to conquer the field and gain...
Take command of magical creatures in a fierce battle for control over ancient power fields. Bagabazos is a tactical dice-and-cards game set on a modular arena board, where players summon and maneuver their creatures—imps (d4), golems (d6), and djinns (d8)—to outwit rivals and dominate key zones. Every turn is a strategic puzzle: move your figure, cast a...
Bah! Humbug! and the 12 Games of Christmas is a collection of 13 original holiday card games by 13 designers, reimplementing and expanding Bah! Humbug!: A Twelve Days of Christmas Bluffing Game by Emily Willix into a versatile box of games for 1-12 players. At the heart of the collection is a 78-card "12 days of Christmas" deck featuring Victorian-inspired...
BALL is a turn-based board game for two players. Both the aesthetics of the game and the rules are inspired by American football. The main objective of the game is to score a touchdown. Luck, elements of randomness or chance do not intervene in the game. Strategy is everything. Concentration, foresight and the development of game tactics are the key....
Each player controls two pawns: a sheriff and a robber. The sheriff's goal is to earn money by winning duels against robbers and recovering stolen money from robbers or their hideouts. Robbers must avoid being eliminated (losing 3 duels), as the game ends when all robbers have been eliminated. When the last robber loses the third duel, the game is over and...
Banner of the Maid is a turn-based strategy game based on the same-titled video game. Embarking on the fictional, altered history of the French Revolution, you will take on the roles of the general of extraordinary female officers, fight brilliantly in the battlefield and unfold your own epic story. 2 factions -the newborn Republic of France and The...
Childrens Scrabble in two game modes. One is regular Scrabble with a smaller board and simplified bonus scoring. The other mode has two rows of words opposite each other. Players takes turns laying three tiles on the words on their side of the board. When completed the word is scored by length and if the opponent has any letters in an unfinished word...