A solitaire push-your-luck roll & write game of dungeon design. Designed for the 5th Roll and Write Game Design Contest. You must design a dungeon for an adventurer. Your aim is for the adventurer to survive to tell the tale, and for the tale to be worth the telling. Pack the dungeon with as many walls, treasures, potions, traps and monsters as you can get...
Advice is a sort of checkers variant; each player has four types of piece: priests, lawyers, psychiatrists, and a single "citizen" whom the rest of the pieces try to shepherd to it's goal across the board. Pieces can move a single space or jump any other pieces any number of times. If a piece jumps a subordinate piece of the opponent, it is captured and...
Aera was published by New Dimensions of Corvallis, OR, and reviewed in GAMES, April/May 1987. The games was for two players, Red and Blue, each has 6 pieces in his own color, numbered 1 to 6. There is, first a drop phase, then a movement phase with each phase being in numerical sequence. For the dropping phase Red drops 1, then Blue drops 1. Red drops 2...
A cooperative game about the rural school situation in Africa. 36 cards are laid out face down in a 6x6 grid. Players roll the dice and move one of 3 pieces across the grid, but may not jump over gaps. The card you leave is revealed. On 5 cards there are obstacles to learning (e.g. lack of school fees), which have to be removed immediately after uncovering...
These Stretch Goals from the Chronicles of Drunagor: Age of Darkness Kickstarter bring to you more fun and excitement with new Hero options, featuring new classes that give you another layer of strategy and battle-oriented interactions! Do not cheer so fast though, here you will find incredible new monsters that will bring a whole new level of tactics and...
Introduction:Agros (from Old Greek: ἀγρός, meaning “field”) is a territorial game for two players: Black and White. It is played on the squares (cells) of an initially empty square board. The recommended size is 10 cells per side. Each player has access to a sufficient supply of stackable pieces of their own color, double-sided (front = farmer, back =...
A strategy game using small plastic figures representing strategic bombers, fighter bombers, fighters, AA missiles, and "long distance" missiles. Although the cover art depicts a dramatic B-25 bombing mission from World War II, the pieces and artwork on the mapboard reflect aircraft from the sixties, and the aircraft playing pieces are jets. Played on a...
Aircraft, Battle Force (ABF) is a naval wargame that overs the Solomon Islands & Coral Sea battles & Guadalcanal Campaign of 1942. Each player plots their task forces movement for 3 days (14 hours long) and 3 nights (10 hours each), and also each day’s air searches (time of launch, duration & direction), and also any air strike missions that may result...