"Zulu War 1879" is a historical wargame simulation, included with Battleplan,No.7, of the first British invasion of Zululand, in January 1879 The opposing forces manoeuvre on a map of the terrain divided into 13.5 mile squares. The Zulu forces comprise impi (army) units represented on the map by named counters and comprising a variable number of ibutho...
Shark alarm off the coast of Hawaii! The infamous shark twins Bob and Ruth are doing their rounds and they’ve worked up an appetite! So look after your fish and get them to safety fast by creating shoals. With a bit of luck, they will slip by the hungry maws of Bob and Ruth. Whoever is the best at schooling their fish will be declared the finner! Goal: The...
From the back of the box: "James Bond has tracked the remarkable Solex Agitator, power source of the Golden Gun, to the home of his enemy, Scaramanga. You are lured into Scaramanga's fun house maze, where Scaramanga and the Agitator await you. The tension mounts as you try to escape from the maze with the Solex Agitator and return it to the free world!" A...
A rare James Bond themed board game based on the underwater battle sequence from the movie Thunderball - Largo v. James Bond! The game features some attention getting components. These include colorful plastic scuba swimmer figures on clear plastic pedestals with metal bases. There are also similarly mounted shark figures. The battle takes place on a...
A small game of picking tiles. You will have to do a 5x5 board with number from 1 to 10 in 5 colors. But before pickup you only see the back of the tile, who only shows to you, a choice between 2 colors, and 5 numbers. The more the game advance, the more the guessing is easy. In each line and column, you will be compared to opponent at the the end of the...
1066: End of the Dark Ages is a wargame of intermediate complexity, designed by Joseph Miranda, simulating the historic struggle to gain control of Britain during that crucial year of the 11th century. That struggle saw the Anglo-Saxons, under King Harold, defeat the Vikings, only to in turn be defeated by the Normans from France led by Duke William. His...
10 by 10 is a 2-player game. They alternate by placing a numbered chip (from 1 to 4) on the board which is a 5x5 grid. If a player can create a row with a total of 10, he captures the chips of that row. The first player to capture 10 chips is the winner. The board and rules were published March 14th 2014 in the newspaper "9 NOU". Readers had to supply...
13 Nightmares is a solo print-and-play board game about lucid dreams, surreal experiences, and facing your inner fears. Each dream is a unique mini-game with its own rules and challenges, but they all connect through a shared hero board that develops with every attempt. Gain focus and control over your dreams with every attempt, collect objects and carry...
1852: Juego Histórico Sobre la Battalla de Caseros is an Operational level Historic miniatures board-wargame about the Argentinian battle of Caseros. Relive the deed of Urquiza or change history with the triumph of Rosas. With the registered trademark 1852, a game of the same name came out in 1977 dedicated to remembering the Battle of Caseros, whose value...
There is an adage, the million-dollar deal is done on the golf course. The deals shouldn't be happening yet as your still designing the course now. Yet, every week, the planning committee arrives to tell you what deals they made over the weekend and now you have to adjust your plans to suit. Can you handle the whims of the committee and design the best...
From the publisher's website: No smoke, no mirrors, just a great game! What: Dungeon Crawl Scale: 1 figure or counter represents 1 man or creature Your Role: Players lead a party of Adventurers into a dungeon in search of Treasure and Fame. Save the Princess, kill some Monsters or grab some Loot, the choice is yours! Playability: Designed for solo, same...
リトル2キングダム (Little II Kingdom) is a 2 player card game from Japan. Players build up a tableau of cards and send units across to fight the opponent and capture their castle. The designer likens the strategy to Shogi, in that a player must be careful which units are deployed and how they attack with a longer view to win. Each player has a deck of cards and...