Vikings vs Saxons plays out a skirmish between the Saxon settlers of dark age Britain and incoming Vikings some time in the 8th century. They meet at a bridge and fight to the death. There are three categories of men: Swords-men (movement: ortho/diag 3/2 squares); Axe-men (movement: ortho/diag 2/1 squares); Spear-men (movement: knights move). Two levels of...
A board game with a thrilling, mysterious atmosphere, set in an isolated medieval village. Limited communication becomes a tool of manipulation, and survival depends on developing effective methods of information exchange and conscious observation. Every player holds a specific role within the village - but is everyone truly who they claim to be? One or...
Introduction:Villawar or Villagers and Warriors is a two-player strategy game: Black and White. It is played on the squares (cells) of a checkered board with an initial setup. The default size is 8 cells per side, but boards of 6 or 10 are also valid. Each player has 16 double-sided pieces: one side represents a villager (unmarked), and the other a warrior...
Introduction:Vinver (from Old English: twigrap in andweard, meaning "diagonal duel") is a drawless game for two players: Black and White. It is played on the intersections (points) of an initially empty square board. The recommended board size is 19 points per side. The top and bottom edges of the board are colored black; the left and right edges are...
Introduction:Fonver (from Old English: fōn in andweard, meaning "diagonal capture") is a drawless game for two players: White and Black. It is played on the intersections (points) of an initially empty square board. The recommended board size is 19 points per side. The top and bottom edges of the board are colored black; the left and right edges are...
The sprawling Great Bear Rainforest of British Columbia has remained untouched by humankind. It’s thousand year old red cedars and 300 foot Sitka spruces shadow uncharted paths. The forest has grown wild and unscathed. Until now. In humanity’s quest for wealth and resources they have pushed further and further into the dense overgrowth. Only this time...
«Властелин Мира» отлично сбалансированная настольная стратегическая игра в жанре фэнтези от украинского производителя! Яркая, динамичная, многовариантная игра! В ней учтены плюсы и минусы различных систем. Миниатюры выполнены в классическом масштабе 28мм The lord of the World - ukrainian wargame, well balanced, dynamic. All minis are made in classical...
VLKNO is a 2 player abstract strategy game played on a 5x5 grid covered in 25 stackable stones. Players each have 2 pawns in their color, which are placed on stones in diagonally opposite corners of the grid at the start of the game. Each turn, you do the following actions: Move either of your pawns one space in any direction to a stack of 1+ stones that's...
Collect matter from the far corners of the Galaxy and fill the Wormhole at the centre before the ever increasing Voids consume the board! Play solo, as a team or in competitive mode to collect cards and bridge, boost and warp your way to victory. A good memory will help you find the cards you need, but with a limited hand, will you play it safe or push...
A game where 2 players create 3D paths to bring the Lord to the top of the enemy tower. In his/her turn a player either places or moves 2 components (blocks or stairs) on the game board to create 3D paths on which to move their Lord 1, 2 or 3 squares. Block construction of parts or adversaries block opponent's movement. The player whose Lord first reaches...
The game is played by two players, each of whom takes turns to move. Each of the two players takes over a fleet. A fleet consists of six ships: two ships of the line, recognizable by three ship towers, two large cruisers, recognizable by two ship towers and two small cruisers, recognizable by one ship tower. The winner is the player who destroyed the enemy...
In any Campaign conducted in the Age of Reason, there will come a time when the effect of naval actions becomes important to the outcome of a carefully planned strategy. Most wargamers would prefer to use a set of rules that would give them the flavour of naval combat without getting bogged down in the intricacies and minutiae of combat in the Age of Sail....