A "time-travelling" 4-dimensional chess variant played on a grid of 16 miniature chessboards. Each player has 2 rooks and 2 bishops, each in its own warm or cool color. As each piece moves, it literally leaves a paper trail of cardboard chits showing its progress through the game. A piece can be captured at any point on its timeline by landing on a square...
Get ready to work with your team of byte-sized DocBots to hack into your patient's heart-drive and zap away all the bad feels until only love remains! A challenging cooperative puzzle game for 1-4 players with cute characters and quirky, positive vibes. Use shape cards (and your spatial reasoning skills and Docbot's unique abilities) to remove matching bad...
Space is tighter than ever, so the creatures of the forest have begun building downward in Tiny Towns: Underground. These new underground buildings leave room on the surface for resource cubes, allowing you to begin your town in the center for a change. Cottages are being replaced by stylish Turf Homes, and a collection of other underground constructions...
Tisbyis a word game, sort of a cross between Scrabble, Alfred's Other Game, and Boggle, with luck removed. Each player has their own set of tiles. A group of letters are randomly determined (by dice rolling versus a table) and each player starts with the same letters. Each player has their own 7x7 grid and a player screen to hide their boards from others...
Titanomachina is crunchy giant robot action! Players bring customized strategies (Titans composed of systems, weapons, and crews; and buildings) to battle their opponents for local supremacy. Position and timing are crucial, as weapons charge, initiative changes hands, and the cease-fire deadline inches closer. Before the first round players draw cards for...
Tix is a combinatorial game for two players played on a 6 by 6 square grid. In a turn players can either place a new cube or move one of their own cubes that is already on the board. Tix has 'active' and 'inactive' cubes. Only active cubes may be moved. Making cubes inactive is done by moving next to or passing an active cube. Chaining turns is important...
The Constellars are key counsels to many generals of the Elemental Kings. These prized advisors are sourced for their flair to visualize a cosmic alignment - a strategic placement of worlds that collectively enables massive generation of magical energy crucial in sustaining a significant army. TKG ARENA: Cosmic Alignments is a game set up for 2 to 4...
A post card sized wargame for 2 people. The Australians are on their heels. The Japanese have moved fast though the islands of Southeast Asia, and have now landed on New Guinea. If they get to the other side, only the Torres strait separates them from Queensland. The local Aussie units are underpowered, lacking artillery and machine guns. The general's...
A Postcard sized wargame for 2 people. In the near future, Earth demands Martian obedience. After Martians rebelled against indentured servitude, their techno-anarchist revolution stopped shipments to earth orbit. But the Martians have to move fast. The window for Hohmann transfers is open, so Earth can afford to send the big ships to Mars. The Martians...
From the Introduction: The rules were originally written to address the author’s passion for refighting ancient battles from Classical Greece, through the period of Macedonian dominance of the Eastern Mediterranean to the rise and eventual fall of the Roman Empire. However, in response to requests from play-testers, they have been extended to cover...