Try! is intended to simulate Rugby Union. The board depicts a rugby pitch divided into squares and the players are represented by discs. There is also a piece representing the ball and a pair of dice. On a turn a player rolls both dice, which give movement points to use for their players and/or the ball. One die is used for forwards and backwards movement...
Tudor Galleons at War represents a sea battle between old enemies, England and France, at the beginning of modern naval warfare in the Tudor period. Three classes of ship each with differing degrees of orthogonal and diagonal movement. Capture is custodial but depends on the size of the ships capturing and the ship being captured. Winner is the player with...
In Tuned, you want to get your animal band in order so that they'll be ready to play — and although you're competing for space in the practice room with another band, you can incorporate all the musicians in your quest for the right arrangement. To set up, each player takes two donkeys, two dogs, two cats, and one rooster. Place the rooster on the "move a...
In this yard-building card game, you race to prove to your neighbors that your lawn is the best on the block – or destroy your rival in the process. Every game starts with a different, randomized group of Neighbors, each with their own set of criteria. At the start of your turn, you must choose to be Home or Away, giving you access to a different set of...
The Fantasy Theme Pack expands the base Turf War with a set of fantasy-themed cards to replace each player's starting cards, as well as 5 new fantasy-themed Neighbor cards that can be shuffled into the Neighbor deck. The re-themed cards include 2 "Treasure Chest" Piggy Banks, 2 "Dragon's Hoard" Piggy Bank Tracks, 2 "Castle / Adventure" Home / Away cards, 2...
The first major expansion for Turf War features a Halloween motif. Candy is a new resource that you can buy when you're Away, earning VP and building a stash. It's a challenge to hold onto your Candy though: You never know when a Trick-or-Treater is going to pop-up. When they do, you'll need to give them Candy and score points or else deal with the...
At the start of the game, the knights position themselves on the green spots at the corners of the tournament stages. Each player rolls the die once and advances the number of points rolled. On a 1, they move straight ahead. On a 2 or 3, they move in a lateral direction, changing course once. Only one square may be crossed diagonally. Green squares mean a...
Based on Othello’s turning pieces ability and moves based on Chess moves, with only three different pieces, an external and internal ring and a main button, arrangement turns it simple and complex at same time. It is a game about take and turnover pieces between 2 players. First player to perform checkmate at all enemy Castles wins the match. In other...
Twin Realms is a complex dungeon crawler. Players will be controlling elemental spirits that protect the world from an army of demons. Each quest is unique and many of them have specific objectives. They are not only limited to "kill all that moves". The combat is played in turns on a board (different for every quest) divided into squares and players will...
Twirls of Action is played on a 9x9 or 8x8 Go board. The game has same starting set up as the Classic Lines of Action, and the end goal is almost the same as well. A player wins when they connects all of their stones, where each stone does not have more than three adjacent (diagonal or orthogonal) friendly stones. From The World of Abstract Games: MOVE -...
Twisting Chess adds 2 new characters to the original chess game with different abilities for a new game balance. Twisting Chess is a game for all ages and levels of competency in the original game. Fun for new as well as experienced chess players! The classic Chess game is a fantastic game for young and old. It's fairly easy to learn, but super hard to...