The Constellars are key counsels to many generals of the Elemental Kings. These prized advisors are sourced for their flair to visualize a cosmic alignment - a strategic placement of worlds that collectively enables massive generation of magical energy crucial in sustaining a significant army. TKG ARENA: Cosmic Alignments is a game set up for 2 to 4...
From the Introduction: The rules were originally written to address the author’s passion for refighting ancient battles from Classical Greece, through the period of Macedonian dominance of the Eastern Mediterranean to the rise and eventual fall of the Roman Empire. However, in response to requests from play-testers, they have been extended to cover...
North Africa, 1942. The burning desert sands witnessed the fiercest tank battles of World War II. Imagine yourself commanding a squad of tanks and tank destroyers. Do you think you are more adept at tactics and strategy than your opponents? On the battlefield you will be able to prove it, because the action already begins with Tobruk. 90's Argentinian...
A tactical skill game for two players. Each side has a team of lions, jackals and mice. The animals meet randomly and, as the game field changes, they must win through thanks to their tactical abilities. Winning relies not on taking away but covering a piece. The top piece reveals the owner of a stack; all the rest underneath are “gobbled up”. It’s...
Tomb Robbers and Temple Raiders plays out a clash between two groups of treasure hunting robbers and raiders amongst the temple ruins of Egypt in the 1920s. All men on both sides move by the knight's move (x1 or x2) and capture by alignment. Secret passages allow an extra degree of movement across the board. Two levels of win depending on whether the...
A dice game described in the premier issue of Gameplay Magazine (February 1983) played on a 7 square by 14 square board. The dice are not rolled, but instead moved around the board as pieces. Each player starts with six dice. one of each pip-strength from 1 to 6 in opposite corners of the board. Pieces move horizontally or vertically the number of spaces...
Toot Toot is a game about hoplite battles of Ancient Greece. Players arrange their available units, assign them orders (move, attack, hold and like) and then begin the game. Assigned orders can be changed throughout the game but it is meant to be not guaranteed. Each order mode comes with certain restrictions that limit what units can (or even have) to do....
In Top Cap, each player starts with four bottle caps in their color on a 6x6 grid; the corner of the grid closest to them depicts a bottle in the matching color. On a turn, choose one of your bottle caps, count the number of bottle caps of either color that are on adjacent spaces (whether orthogonal or diagonal), then move that bottle cap exactly that many...
An abstract game played on a 2D board in a 3D area control environment. Originally designed as a teaching tool for advanced mathematical applications in biology. Now a challenging mobile strategy game for 2 or play in solo mode; your intuitive versus your analytical mind. The goal is to surround your opponent's play pieces and flip them to your color...
Tower Chess is a chess variant that's played on a 6x6 grid with two fewer pawns on each side, without knights, and with all of the pieces being flat tokens rather than three-dimensional pieces. Aside from the size of the game board, the main twist in the design is that rather than pieces being removed from the board, they are stacked. When a piece is...