Sandpile Panic, also known as Sandpile, is an abstract strategy game based off the abelian sandpile model that involves making piles of pieces. When these piles get too tall, they topple over and cover the area around them. The goal of the game is to cover the board with the largest contiguous area of your color -- and the game ends when a piece topples...
サンカンスシスライド (Sankansushisuraido) is a two player game from Japan, where players are trying to combine pieces to complete three sushis, or write words on the board to connect 4 words. Sushi dishes are actually the combination of シャリ (sushi) which is the prepared vinegar rice, and ネタ (neta) the different fillings or toppings. In this game, one players has the...
Components: 54 Letter Cards A pad of Sark Squares (blank 5×5 grids) Description: A referee (or the players themselves) pulls letter cards one at a time from a randomized deck. As each letter is pulled, players must place the letter on their own "Sark square" or 5×5 grid (hidden from other players). After all 25 grid squares are filled, players score points...
Sayū is an abstract strategy tile-laying, tile-flipping for two players. It is played with 49 unique two-sided octagonal wooden tiles and uses no board. The objective of the game is to have more tile of your color face up when all the tiles are placed. To setup the game place the home tile at the center of the table. This tile has no arrows. From now on no...
Scaffold is a drawless connection game played on the intersections of a square grid using stones (as in Go). Black is trying to connect N-S edges of the board, White E-W with an orthogonally connected group. DefinitionsGroup: Either a single stone (a group of one) or any number of stones of the same color connected through a continuous series of orthogonal...
Object: to advance a stone into the opposite goal. Blue (stones marked 'O') moves first with a goal square of f14. Red (stones marked 'X') moves second with a goal square of f1. Turns alternate. A stone may either move to any adjacent (orthogonal or diagonal) empty space or may make a jump or a series of jumps. A jump is over any stone (friend or foe...
When the sheep step out of line... This game with the charming design looks absolutely harmless, but “Schaf nachgedacht” has it all. The aim is to form rows, always at least 3 sheep together with your own shepherd. This is not easy, as the shepherd may always move, but his sheep can only be moved if the shepherd is able to see them. Once a valid row has...
This is a compilation of 4 skiing games. 1. Der Spezialsprunglauf (Ski jumping) Each player has 3 jumps and the 2 best results count to the end result. First the player rolls the 3 white dice to determine the length of the jump. If one die shows a "0" the jumper has fallen. Then the 3 black dice determine the posture grade. The Result of each jump is...
Each player places three one-story stacks, two 2-story stacks, and one 3-story stack of checkers (schmeckers) onto the board. Take turns moving in a direction indicated by the arrows in the starting square a distance of up to as many squares as the height of the stack. Capture opponents' pieces by bumping or jumping. The last player with schmeckers...