Fire and water! These two elements fight for supremacy in Ignis, and round by round players shove a piece into the playing area, trying to push off an opposing piece. If you use clever tactics, you might even finish off an entire row in one go! Which will win in the end: fire or water? The 6x6 game board starts with eight tiles of each player – one being...
Two players take turns in covering the Nile valley with silt. The chessboard has 7 x 7 squares. On their turn, the player places a tile that covers two adjacent squares on the board. Tiles cannot be placed on top one another. If the player is unable to lay down a tile, the game ends and he loses the game. This board game is a themed version of a...
In 13th-century Tuscany, torn apart by the bloody conflict between Guelphs and Ghibellines, four great Communes battle for absolute dominance over the region: Florence and Lucca representing the Papal faction, Pisa and Arezzo representing the Imperial one. Each player assumes the role of Podestà leading one of these powerful city-states, navigating a...
The conflict between the Greeks and Trojans in the four days described in detail by Homer, including Achilles' departure. A turn is 1 hour, 10 turns per day. Includes: 26x38" mapboard (5 pieces) 51 counters (23 Trojan, 28 Greek) 10 page instructions in 4 languages: Italian, French, English, German 2 (identical) turn record tracks Rated Difficulty Level 1...
Suns and Moons is an abstract game consisting of only 12 playing cards. Each card is numbered from 1-12 and is divided into 4 quadrants. One player plays as suns and the other as the moons. The cards quadrants have either suns, moons, or stars, with the stars serving as victory points. The game lasts 3 rounds. In each round, players are dealt 2 cards each....
The players must fly from the starting point to the destination airport. Each player chooses their own route. They have several options and must try to find the most convenient route. The first player to arrive at the destination is the winner. Players can also agree not to land at the destination airport, but to simply fly there and then return to the...
Implo is a finite territory game for two players: Black and White. It is played on the intersections (points) of an initially empty square grid (board). The recommended board sizes are between 6×6 and 10×10 points. Each player must have access to a sufficient number of stones and markers of their own color. DefinitionsIn these rules, "adjacent" always...
Pickett cross the field, charge the Blue Boys and kick‘em home. Alone. In Magnificent Style is a solitaire game depicting the final desperate Confederate attack on 3 July 1863 at the Battle of Gettysburg, popularly known as Pickett’s Charge. As General Longstreet, you must decide how quickly to press your troops across this deadly open ground before...
Inchworm is a two player game played on a 6x7 (or 8x9...) checkerboard initially filled with a checkered pattern of red and blue checkers. Players take turns moving their own checkers, one checker per turn, starting with Red. If you have a move available, you must make one. If not, you must sit the game out until you do have one. At least one of the two...
Two players take turns placing only corner jigsaw pieces to score points in this abstract strategy game. Both sides (front and back) of the jigsaw piece can be used and the piece can be rotated. An unoccupied square can lose its ability to become occupied by a corner jigsaw piece and the other placement rules are intuitive and simple. At the end of the...