The players must fly from the starting point to the destination airport. Each player chooses their own route. They have several options and must try to find the most convenient route. The first player to arrive at the destination is the winner. Players can also agree not to land at the destination airport, but to simply fly there and then return to the...
Implo is a finite territory game for two players: Black and White. It is played on the intersections (points) of an initially empty square grid (board). The recommended board sizes are between 6×6 and 10×10 points. Each player must have access to a sufficient number of stones and markers of their own color. DefinitionsIn these rules, "adjacent" always...
Inchworm is a two player game played on a 6x7 (or 8x9...) checkerboard initially filled with a checkered pattern of red and blue checkers. Players take turns moving their own checkers, one checker per turn, starting with Red. If you have a move available, you must make one. If not, you must sit the game out until you do have one. At least one of the two...
Two players take turns placing only corner jigsaw pieces to score points in this abstract strategy game. Both sides (front and back) of the jigsaw piece can be used and the piece can be rotated. An unoccupied square can lose its ability to become occupied by a corner jigsaw piece and the other placement rules are intuitive and simple. At the end of the...
Incorrect Checkers is a game born from the wrong setup of Checkers (Draught). Although it bears the name of Checkers, there is no capture, and the aim is to reach the goal while jumping other pieces like in Halma or Chinese Checkers. In this game, friendly pieces can be jumped over at any time, but only one opponent piece can be jumped over during a turn....
INCURSION is set in the world of Secrets of the Third Reich and is the ultimate combination of board game and miniatures game. Armored troopers of the US “Lucky Seventh” and stalwart commandos of the United Kingdom’s MI-13 hurtle through underground bunkers and combat the monstrous forces of the German SWD in a furious race against time. The Doomsday...
DONUTS, which was first playable as INSERT, is an abstract strategy game for two players in which you attempt align five rings of your color to win. To set up, arrange the four 3x3 tiles at random into a 6x6 grid. Each square of the grid has a vertical, horizontal, or diagonal line on it. The first player places one of their rings on any unoccupied space...
Interstellar is an abstract wargame with three levels of play: Interstellar Convoy is for two players and has two types of units: transports and warships. Transports move one space per turn, as do warships unless they start in interstellar space, in which case they can move up to 15 spaces in a line. The object is to get all your transports back to your...
This strategic war game was produced in the years leading up to World War I. Two invading forces are set against each other, a 4 strong Navy against a 5 strong Army. The object is to secure possession of Europe by placing pieces on squares containing "Ringed Cities". Moves are made by both a die roll and a compass spinner which determines the direction...
In INVASION, you play as a Chieftain leading a band of Barbarians against rival factions to seize control of the largest number of Cities in the Empire. Each turn, a player places one of their tiles, called Hordes, on a modular square grid board representing the Empire, to form larger groups called Tribes. The largest Tribe adjacent to a City can lay siege...
Invector is played on a Kōnane board - that is, a rectangular grid of pits that can hold one stone each. The grid can be any size, with one even dimension and one odd dimension. The board is initially filled with a checkerboard pattern of black and white stones. PlayThe two players, Black and White, take turns moving stones of their own color, one stone...