Two samurai play their favorite game, with the goal of removing the opponent's weapons. With the help of Kaitō the master thief, they mutually capture each other's helmets and swords and the valuable crests of their clan. With these items, you can buy back lost weapons, but your fate will depend on how well you use the master thief... KAITŌ is a two-player...
Kamisado Max features the same goal as Kamisado — be the first to move one of your octagonal "dragon" towers to the opposite side of the board — but the game board is now 10x10 (instead of 8x8) with new movement rules. In general, the towers move in lines, either straight forward or diagonally forward. The twist is that you must move the tower of the color...
Kampf is played by two players on a board that is divided into 81 equal-sized, alternating black and white squares and has a dash-dotted line. There are a total of 36 pieces in the game: 18 white and 18 black, which are set up as two armies to fight against each other. Each of the two armies is made up of ten higher combat pieces (2 planes, 2 submarines, 2...
Each player gets 22 figures: 1 king, 1 field marshal, 1 flag, 2 knights, 2 canons and 15 soldiers. The canons are placed in the castles. The different kinds of figures move in different ways about the crossing points of the grid. The objective of the game is to capture the enemy king. Capturing is done by moving over an enemy figure to a free space behind...
The players take turns to move their pieces. The goal ist to capture the enemy flag. The center space is an obstacle that blocks all movement. The players have four different playing pieces: 1 flag (moves and captures like a king in Chess) 2 adjutants (moves and captures like a queen) 2 cannons (moves and captures like a rock) 10 soldiers (moves and...
In a square grid board (it can be 12x12 or 18x18) 2 players put black and white pieces in the center of each square in any square of the board just like in Gomoku or Go. The goal of the game is to make a square of 2x2 pieces, the first one that manages to do so wins the game. But if no one manages to build the square the winner of the game is the one with...
カニの行進〜遅すぎた覚醒〜 (Kani no Koushin Ososugita Kakusei) is a Pandemic style co-operative game from Japan. The game is packaged in a large styrofoam box of the kind used for seafood, and the theme is based on the annual migration of Christmas Island red crabs. Players are crabs, smart ones that try to help the other crabs survive the migration and spawn...
Kaomi is a territory game for two players: Black and White. It is played on the spaces (squares) of an initially empty square board. The recommended board sizes are between 5x5 and 9x9. Each player must have access to a sufficient number of stones of their own color. DefinitionsIn these rules, "adjacent" always means "orthogonally adjacent". A group is a...
Karak: Labyrinth is a real-time drawing game by Petr Vojtěch. Labyrinth is designed for 1 to 4 players aged 6 and up, and the playing time is around 10 to 15 minutes, making it a true lightning-fast game. Karak: Labyrinth is the most accessible game from the world of Karak. Players simultaneously try to find the best path through the labyrinth of Karak...
The plastic game board represents an ancient Japanese warlord's home, with the sides of the box bottom representing the walls around the home. There are grooves in the board for sliding bamboo screens to fit into. White plays Lord Kira's forces, who set up 9 samurai figures in the home. Black plays the attacking Ako Ronin, represented by 8 samurai figures...