"The greatest strategists seek to conquer the 5 kingdoms of the sun, for which they will increase the population of each kingdom, gather resources and spiritual energy, to dominate the 5 kingdoms of sun and become the greatest conquerors." In Kingdoms of Sun we must dominate the largest number of kingdoms to reach the final score, but not only that, we...
Kingmakers is set in 1560 Europe. Five powers struggle for dominance through military power, cultural and scientific prestige, far distant explorations and diplomatic back-stabbing. England, France, Germania, Spain and the Ottoman empire are all equally strong and for the moment they maintain a power balance. However, anything may disrupt this delicate...
A co-operative medieval crime fighting game, it is a strong story driven co-operative experience, where you take on the role of watchmen trying to find and arrest criminals. When you sit down to play, you pick a case to attempt, some are for beginners while others challenge even the most experienced players. During your turn you must prioritise either...
The expansion is composed by five "modules". One or more modules can be added to the game in order to customize it to your liking (or to have a slightly different challenge each time). They are: two extra rows of buildings seven "alternative rows" of buildings (each replacing one of the seven standard ones; each player gets two of these during setup and...
A set of three engraved black dice, 1 white die, 3 black tokens, and a black power card giving the black player a special one time use game ability("Discard after you lose a battle. You get the prizes for the victory (you still get the penalties for the defeat and are considered a "loser" for the Fortress, +1 VP to the most powerful defender, etc.)."). The...
A set of three engraved blue dice, 1 white die, 3 blue tokens, and a blue power card giving the blue player a special one time use game ability("Discard at the beginning of a productive season to reroll all your dice once."). The dice and tokens feature thematic designs and are to replace the standard dice and wooden tokens that are included in the base...
A set of three engraved green dice, 1 white die, 3 green tokens, and a green power card giving the green player a special one time use game ability ("Discard at the beginning of a productive season (after dice were rolled and all modifieres and rerolls applied), your opponents cannot influence Advisors with value 13 or higher during current season."). The...
A set of three engraved red dice, 1 white die, 3 red tokens, and a red power card giving the red player a special one time use game ability("Discard at the end of any productive season. Each opponent may give to you a good (gold, wood or stone) of his choice to gain 2 Soldiers."). The dice and tokens feature thematic designs and are to replace the standard...
A set of three engraved yellow dice, 1 white die, 3 yellow tokens, and a yellow power card giving the yellow player a special one time use game ability ("Discard at the start of any productive season (after all dice have been modified by Chapel, Prince, etc.) to occupy the position you prefer in the turn order."). The dice and tokens feature thematic...
Expansion Module #6 is already included in Kingsburg (Second Edition). This expansion is intended to offer owners of the first edition the chance to purchase the expansion separately. At the start of each productive season, a new advisor reward is revealed and placed on top of its spot on the board, replacing the reward players have grown familiar with....
At this time, it's not clear whether Kingsburg (Third Edition) differs substantially from the second edition, so BGG is creating a listing for this item that will perhaps be merged away in time. In any case, the setting is the same: Kingsburg: 3rd Edition includes the most updated rulebook and the best expansion modules developed since its 1st edition...
King Tritus has appointed you, his most trusted governors, to maintain and defend the border provinces from the enemy onslaught. To prosper, you must outmaneuver your rival governors and persuade the king’s advisors to assist you. Only one governor will be admitted to the Royal Council, so gather your resources, construct your buildings, and prepare your...