"Fury at Midway" has been originally published in Japanese by Bonsai Game as “Midway: Turning the Tide in the Pacific”. Changes in this Revolution Games version include making it a two map game, one for each player, which makes for an increased degree of hidden information regarding air strikes, damage, and combat air patrol. Four additional event cards...
Gemstones is an a-symmetrical area-control shape puzzle game where you exploit the strengths of your gemstone to grow it faster and larger than your opponents. Each turn players take turn placing a gemstone from their available pieces on the board. Once no players choose to place a gemstone (or cannot) the game ends. Points are counted by counting the...
Gemstones is an a-symmetrical area-control shape puzzle game where you exploit the strengths of your gemstone to grow it faster and larger than your opponents. Each turn players take turn placing a gemstone from their available pieces on the board. Once no players choose to place a gemstone (or cannot) the game ends. Points are counted by counting the...
The Story so Far… Your squad of Special Ops soldiers has been sent on a Top Secret mission to a remote part of South America. Before you can reach your Landing Zone, your chopper crashes, many kilometers away from your destination. Salvaging what you can from the wreckage, armed with a GPS uplink, your wits and weapons, you must fight your way through an...
Both (where) Will Lee Turn? strategic and Lee Has Turned! operational-tactical games at division combat unit level for the South and corps for the Union overall. Fast and simple. Can be solitaire at the strategic level. Different maps for different scales, including a specific one for the Battle of Gettysburg, if Lee turns to it as historically. Hidden...
3 Squadron of the Australian Special Air Force Service Regiment (SAS) arrived in Vietnam in June 1966. Their objectives were to undertake reconnaissance patrols and to observe enemy movement, as well as to conduct offensive missions deep in enemy territory. They often operated in groups as small as four and moved slowly through thick jungle and bushland....
This variant & expansion game for Jim Dunnigan’s 1970 classic wargame, PanzerBlitz (Avalon Hill). Instead of 6 minute / 360 second game turns, you will now be able to play each 1 second of time as a game turn, and make each turn valuable and logical, as you use Col. John Boyd’s OODA Loop combat engagement theory. This rules & play aid set will be available...
As one of the mighty gods, you control the destiny of your people to defeat your opponent. Guardian Gods combines elements of deck-building and civilization-building. A core features is the indirect control the player has over his kingdom. The game is easy to learn (the rule book only has two pages) but hard to master with difficult decisions. Visit the...
The Queen has sent out a call to The Guild of Merchant Explorers, asking brave adventurers to voyage to all corners of the kingdom of Tigomé. While the kingdom is flourishing, its maps have not been updated in some time and its great cities have lost contact with one another. With your team of explorers, you will journey over rough seas, majestic...
Guildmasters of Aurelia is an epic board game that immerses you in a magical world, where you write your own adventures as a guildmaster. In this game, you will hire new adventurers, equip them with the best gear, and send them on dangerous quests. The rewards you earn from quests will help you enhance your guild by building new structures, increasing your...
GUISCARD 2 simulates the epic conquest of Southern Italy and Sicily be the Normans, led by Robert Guiscard ("the cunning" or "the weasel"), in the eleventh century. The game features the various factions of the time as the Byzantines, the Arabs of Sicily, the Lombards, the Germans and the Normans of course, who came as mere mercenaries in the middle of...