It is a time of great disturbance in Landsraad, House Atreides is no more, destroyed by the House Harkonnen on planet Arakkis, also know as DUNE. But, in this chaos, there is an opportunity. Many small houses are now in the spotlight as there is a hole in the fabrics of politics of the Imperium that must be filled. Emperor, Spacing Guild and Bene Gesserit...
DIE in a Dungeon is a solo/cooperative, narrative dungeon crawler that turns your tabletop RPG dice into doomed heroes battling to protect and rebuild a doomed village on the outskirts of an ever-shifting dungeon! What say you, Adventurer? Will you defeat the evil threatening the hamlet? Or will you DIE in a Dungeon? It features a double-sized deck of...
Dungeon Dynasty is a cooperative card and board game designed for solo play or two players, focusing on dungeon creation. Players expand their dungeon while attempting to thwart invading adventurers. Combining tactical combat and maneuvering with a campaign-level context of dungeon creation and population, this game creates dynamic interactions between...
Long ago the Gems of Power were weilded by Heroes and Wizards. Commanding and combining them to subdue the powers of evil, and drive them from the land. Over time the heroes vanished and the Wizards aged, and retired. The evil returned, hiding in the dark depths and causing havok among the lands above. The Gems have been found again... it is time to purge...
Learning German easily and playfully? This is now possible with the pairs of cards from "DUO - What fits?". Players have to concentrate, memorize words and react quickly - but luck also plays a role with surprise cards. The ideal fun game for all German learners, young and old, from level A2. The game contains 2 decks of 100 cards each. In the three...
In the world of Dusk Runners, the post-apocalyptic future is intertwined with the ancient past. In the shattered world, the night advances slowly but unstoppably, hiding bloodthirsty monsters in its darkness. The survivors defy the night in various ways, but the bravest are constantly on the move, fighting on the edge of day and night to unravel the...
An expansion for Dutch Resistance: Orange Shall Overcome! This expansion adds 2 extra scenarios, extra cards for the different decks in the game including one extra character card for each character, and many modules to adjust the game to your liking. These modules include different upgrades, for example, stronger Morale Action tokens, a higher maximum...
In Две крепости ("Two Fortresses"), both sides are trying to prevent the other side from completing their fortress. They do this by advancing their forces to attack the walls, but at the same time they build and protect the ones they have. Income is required to build armies and improvements to the walls. The game is played in turns. During each turn a...
A solo word game for the ELL deck. Winner of the 2021 ELL deck game design contest. Depending on the game mode, you start with 5, 8, or 12 cards and win when you have only 3. Each turn, make a word and replace all the cards. If you didn't use a card, take a card with a higher number. If you used the easy letter, take a card with an equal number. If you...
Early Bird is a cute and quick bluffing game where players compete as hungry birds trying to find a worm. Each round, players choose a tile to land on and give it a peek (while putting on your best poker face). Then, try to distract your friends with some strategic bread crumbs before swooping in to snatch a worm. An optional advance variant lets players...
Earth Matters is a conversational card-driven game for 2-5 players, eight years and older. Some kids are lucky to live where they can play in the wild, which can be any outside place. Earth Matters brings the outside - inside. Brainstorm with Tell Us About cards, imagine with Snapshot cards, laugh with Act Out! cards, and learn with Eco Action cards....
The mysterious ore "Roots" holds the power to manifest imagination, plunging a country into war when dragon-people use it to storm the capital. To fight back, an organization extracts ink from the ore and creates I-mage, a doctrine of magical artwork. Eat/Paint is a dueling card game where players pick between the vastly different playstyles of Dragon or...