In Jure Grando: The First Vampire, you step into the shoes of the desperate townsfolk of Kringa. Move around with your chosen townsfolk and explore the streets of Kringa, find items and protect the other townsfolk from Jure. But be careful; each encounter with Jure or failed objective will increase the terror in your town. Complete your objectives and...
The original Fleet Admiral was designed in the mid-1980’s by Jack Greene while running Quarterdeck Games, a small part-time vanity press producing cardboard and paper war-games. The game is a highly-sought after collector's item on ebay; commanding top dollar. Fast-forward to today, and Consim Press is collaborating with Jack Greene on an all-new game to...
Ka’a is an abstract strategy game for two players that evokes the ancient Mayan ball game of Mesoamerica. Play Each player controls a team of three pawns (Jaguars or Eagles) on a 4-by-4 hex grid. On your turn, you can perform two actions in any combination: hit or move. Or, you may promote one of your pieces by flipping it to the promoted side, giving up...
Strategy & Tactics magazine #41. "[A] tactical level simulation of armored warfare as it was in the period 1937-1940. Conflicts represented took place in the Spanish Civil War, the Battle of Khalkhin-Gol, the Russo-Finish War, and the early stages of World War II. Armies represented include the British, French, German, Czech, Finnish, Russian, Japanese...
"Kharkov: The Soviet Spring Offensive 12 May to 21 May 1942", is a brigade/Division level simulation of the Spring 1942 Soviet strategic offensive. The Second Battle of Kharkov or Operation Fredericus was an Axis counter-offensive in the region around Kharkov against the Red Army Izium bridgehead offensive conducted 12–28 May 1942, on the Eastern Front...
"[A] tactical level game, simulating the constant struggle between the forces of the Raj and their various opponents, e.g. Afghan native irregulars and regulars and the fierce Pathan Tribesmen, of the Northwest Frontier. The period depicted here is the mid 1870's through the early 1880's. The scenarios are primarily hypothetical occurrences that are...
"The fast game for long flanks, ideal passing and tactical moves." Kick-it is a tactical soccer game that challenges the head and not the legs. The team in possession of the ball has 2 movement points available, while the opposing team without the ball has 3 move points available. By jumping straight over the opposing player, the ball can be taken away at...
Kick-it is a tactical soccer game that challenges the head and not the legs. The team in possession of the ball has 2 movement points available, while the opposing team without the ball has 3 move points available. By jumping straight over the opposing player, the ball can be taken away at any time. To complete the move, the ball is passed over any number...
—description from the publisher "Kiev 1943" is a wargame by Nicolas Stratigos, the third game of the "Storms in the East" VaeVictis jeux d'histoire series. After the failure of Zitadelle in mid-July 1943, then the loss of Kharkov on 23 August, the German armies surged back on the Dnieper with the Soviet forces at their heels. The Voronezh Front of Vatutin...
New England Simulations revisits a familiar World War II venue -- the hedgerows of Normandy -- with some refreshing twists in The Killing Ground: Campaign for Normandy, July-August 1944". The game combines a mechanic usually reserved for smaller games -- a chit pull combat system -- with two gorgeous maps, 900 counters, and a 36-page rulebook that should...