Global War 1936-1945 Second Edition is the re-implementation of Global War 1939, which is its First Edition iteration. This Second Edition is a remastered version of Global 1939, with the scope of the game greatly expanded. Here are some of the key points: There are a lot of rules in Global War -2nd edition but do not be intimidated! Many of them are...
After years of receiving and listening to our customers from around the world and compiling untold pages of feedback we have produced a full revision of our Global War rules, map and added a lot. New units include: · Tank Destroyers · Self-Propelled Artillery · Heavy Battleships · Heavy Carriers · Fast Battleships · Battlecruisers · Light Cruisers · FEC...
Global War 1936-1945v4 After more than 1000 hours of development over the last 4 years, Historical Board Gaming is proud to present Global War 1936 version 4. Listing the changes is an impossible task. Every component in the game and every sentence in the rules has been scrutinized. In many ways, version 4 is a totally new game compared to version 3. We...
In the year 1939, the world was on the brink of the largest global conflict in history. War was inevitable. But how that war was to be fought had not yet been decided. Now you can take control of your military and industrial might, and truly determine the fate of the world from the very beginning of World War II! Global War 1939 is a variant of Axis &...
Global War 1985 is a game of global conflict in the 1980s. Designed for 2 to 7 players, it has 3 scenarios: 1. Pacific Typhoon: a three player scenario between the Soviet Far East Command, the US Pacific Command, and China. 2. Red Thunder: a two to four player scenario between the Warsaw Pact, NATO, Soviet Global Command, and US Global Command. 3. Global...
GlobeRunners is a very simple free (and open source) PnP deck-building card game. Find your signature playstyle navigating through more than 7500 cards, build your deck around six main factions and three support factions and be the first to travel around the world. In this simple 1v1 card game you have to navigate a world map that changes based on...
The year is 1660. The pirate ship crews are determined to find out who is the best captain amongst the pirates. Glory Islands features easy-to-learn rules and fast, simple turns! You must outwit your opponents to claim fame and fortune. It has two different game boards and also includes a mini-expansion in the main game box. Glory Islands is played over a...
In this epic civilization game, players guide their people through 1000 years of medieval history, evolving from humble chieftains with single settlements into rulers of mighty empires. Unlike traditional civilization games with preset factions, each player's nation evolves through branching paths - choose successor cultures each era based on your previous...
Glory II: Across the Rappahannock (AtR) is the second game in GMT's acclaimed American Civil War series, Glory. Glory presents a brigade-level system that highlights ease and speed of play with solid historical insight. Across the Rappahannock revises the original design to make all of those features even better. And it is still a game that can be played...
Gnomes and Wizards is a battle royal gone tabletop where players assume the role of a tribe of either gnomes or wizards. Players or teams will build up their forces and fight it out over 10 rounds trying to lower enemy hit points, use asymmetric surprise abilities, and survive the onslaught of their opponents and the crumbling earth below. Throughout the...
Bike messengers have been part of the urban landscape since the 1890s. Overworked and underpaid, dodging cars, buses, and whatever else the street throws at you, it's a job that tests your nerves as much as your physical skills. Go Play in Traffic puts you in the saddle of a rookie bike messenger on your first day on the job. You'll need to avoid moving...
Against the Odds magazine #6 A solitaire game simulating the three day battle for the pass at Thermopylae from 18 August to 20 August 480 B.C. Includes a 23" by 34" mapsheet, 240 half-inch die-cut counters, 8 page rule book, and two copies of reference charts. No ground scale is specified, each combat unit is 100 men, each full game turns represents one...