Contains an upgraded version of the base game (miniatures and deluxe tokens on all components) featuring 137 Miniatures, 101 Deluxe Tokens, 72 Building and Unit Tiles, 7 Custom Engraved D6 Dice and more! It's a Clash for glory (and Victory Points, of course). Dominate the battlefield to become the top Clan at the table! You start like all Clans: with a...
Camelot is an Italian game company, hence the hiccups in their description of the game: "A wargame that tries to reproduce the dogfights during the Second World War. Each player cover the role of one or more fighter or bomber pilots and must execute his mission; usually it consists of the classic dogfight when the only rule is engage enemy fighters trying...
This the first module for Clash of Eagles second edition will take you to the the sky of Finland and Carelia during the Winter War of 1939/40 and the Continuation War in 1941/44. As a Finn pilot you'll try to stop the Russian onslaught with a collection of planes from all over Europe. As a soviet pilot, you'll fight against the invading Finn to defend the...
A double-blind wargame published in The Wargamer Magazine #31. This corps level game of the Russian Front in World War II uses the same map as 3W's earlier Sturm Nach Osten (also designed by Coatney). The double-blind system uses two maps so neither player can see the units of his opponent. Movement is handled by calling out hex numbers when a unit enters...
The novelty in Clients v/s Architects lies in the asymmetry between the players. Each player plays on a different board, and each board is different with critical common elements. Everyone plays by the same rules across their different boards, but the rules affect each player differently. In addition to moving across their boards to gain points, players...
A strategy and agreement game in which we will have to build a path together, overcome all the difficulties and reach the summit. Each player takes a turn. Player throws the two numbered dice. The number on one dice is for building, and the number on the other dice is for moving the mountaineer forward, carrying provisions or collecting points counters....
The British Navy at bay - part one Rebel Seas is the second volume in Mark Campbell's Close Action series. Its 20 scenarios cover naval actions in American waters during the American War of Independence. They range from one-on-one frigate actions to grand fleet engagements with over 20 ships of the line on each side. Each scenario contains the same level...
The amber light flashes, and forty-five pairs of wings snap open at the starting gate. Steely eyes of all colours stare down their neighbours just as intensely as they stare down the vortex-laden, magical-warp-portal-strewn drag strip of floating rings that separates them from the rainbow finish line. Welcome to Cloudsdale! The Grand Prix has begun, the...
Fuzzy bumblebees buzz through the blooming meadow, flying from flower to flower and collecting pollen from the colorful blossoms. Can you help your bumblebee pollinate as many flowers of the same color as possible in one flight? And will you manage to spot all the meadow dwellers hidden among the grass? The goal is to collect as many victory points as...
Cobra - Game of the Normandy Breakout , is a regimental/divisional scale simulation of the allied break-out from the Normandy peninsula in the summer of 1944, which culminated in the encirclement of some 160,000 German troops in the "Falaise Pocket." Each game-turn is equivalent to three days of real time, and each hex represents a distance (across) of 3.2...